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Subject: 2018 9-Card Nanogame Print and Play Design Contest rss

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Joseph Propati
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Welcome to the third annual

2018 9-CARD NANOGAME PRINT AND PLAY DESIGN CONTEST!!


Logo Artist: Mark Tuck

Table of Contents for this Post
* Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
* Example Entry Thread
* Categories
* Voting
* Prizes
* Microbadge Award
* General Prizes
* Category Prizes
* Special Prizes
* Links
* Recommendations
* Vassal Mods
* FAQ
* License for Contest Rules


Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: January 1st, 2018
Entry Deadline: April 1st, 2018 11:59 PM BGG Time (CST)
Corrections Deadline: April 15th, 2018 11:59 PM BGG Time (CST)
Voting Page Available: May 1st, 2018
Voting Deadline: May 31st, 2018 11:59 PM BGG Time (CST)
These dates may change as the contest rules are finalized.

NOTE: All games must be Contest Ready by April 16th. 2018!!

Here is a link to last years 2017 9-Card Nanogame PnP design contest!
https://boardgamegeek.com/thread/1698963/2017-9-card-nanogam...

Explanation of Contest Dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to January 1st, 2018. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs.

The design period of this contest is long to allow designers to get as much feedback as possible and improve the quality of all the entries. While last minute entries are allowed, I encourage you to use the long design period to create the best game possible.

Entry Deadline
Games for the contest must be complete (Contest Ready) by April 1st, 2018. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

Corrections Deadline
You have up to April 15th to make any and all corrections to your game including final updates to the rules, cards, mechanics and game play after that date you will not be able to make any changes to the game at all!

After April 15th
After April 15th I will be changing all Component Ready games to Contest Ready. If you have a game that is still in the Idea phase at that time, it will automatically be withdrawn from the contest.
Once all games have been changed to Contest Ready there will be no changes allowed to the game in any form! That means no updates to the rules, the game play, the mechanics, nothing! I will need a Final PDF of your games rules and cards sent to me by email "which I will PM to you before that time" and this will be the final release of your game during the remaining time of the contest and through the voting process. Once the contest is over you can do what you like to your game and even change the format of the game because it's your game! I just want to make sure that when people play test and vote on your game it is static and not changing in any way.

Voting Page Available
This is the start date May 1st, 2018 when the voting page will become available.


Voting Deadline
Votes will be accepted between the dates of May 1st, 2018 and May 31st, 2018. All votes are due by the Voting Deadline of May 31st, 2018. No votes will accepted after this date.

Game Entry Requirements
This contest should be purpose-designed Solo or Multiplayer/Co-op or PvP designed game. The games in this contest should be designed to fit within the following parameters:
1 - A4/Letter size PDF rules sheet(s) - no restriction on the number of pages!

NOTE: The rules are only rules! You can have reference information, charts and diagrams but it can't be used as a component. This means you can't place components on it or have it act as a component during game play. It can only be looked at and used to supply information about the game, game play, or mechanics of play.

1 - A4/Letter size PDF sheets for 9-cards [3x3]- sized 2.5"x3.5" - both sides can be used for gaming purposes or you can use one side for your logo.

No cutting, bending or mutilation of the cards is allowed!

Game Components
Up to [18] "of any color combination" d6, meeple, wood/plastic cubes, coins, crystals, OR round/square tokens/chips/disc "all generic and same solid color on both sides"

Example:

- 6 wood cubes, 2 coins, 1 crystal, 1 round discs 8d6.
- 18d6
- 9 coins, 9d6
- 3 meeple, 3 coins, 3 crystal, 3d5, 3 discs, and 3 wood cubes.
- 2d6
- etc...

You can have less than 18 components and never more than 18 are allowed!



CUBES
- With regard to cubes you can still use up to [18] cubes "wood, plastic, metal, etc..." if you want and in any color combination you can think up "or that are available". I don't care if they are tiny or huge because they are still cubes and this can even be used within the game as different elements, mechanics or factors; meaning you could have 9 small cubes and 9 large cubes that mean different things in the game! Just remember that if you start using a bunch of different sized cubes that are not easily available you may hinder play testers from playing your game and giving you feedback! You are not allowed to modify the cubes in any way, shape or form! This means they can't be written on or marked in any way. You are not allowed to have people print and cut these out to get the different sizes on paper since they are a 3 dimensional object and paper is 2 dimensional! "I know, you can create a 3D cube with paper but not in this contest!"

COINS - Up to 18 coins. With regard to coins we will only be using US currency in this contest, which can be found anywhere in the world, or I and others have made available in print form here in this contest thread. I don't want to have a bunch of different types of currency that will end up producing way to many variances and currency amounts that are hard to keep track of or keep the denominations consistent. It's just easier to maintain a single currency that is widely available "especially now in paper form" and maintains a 1, 5, 10, 25, and 50 denomination! I'm also allowing them to be used in any form or fashion you can image! That means you can use them as d2 random generators by flipping them, tossing them, rolling them, etc... they can also be used by their denomination, their color, their size, anything just as long as they stay the standard US currency image shown in the paper or physical form as a disc! You can use up to [18] coins in any combination of denomination. Also, you can use the heads or tails side for whatever purpose you can think up! They can be used as tracking device, player token, betting... anything you can think up! Go wild!

PAPER AND METAL CLIPS - With regard to Paper and Metal clips we will be using the generic ones represented in the image above. They are generic in size and shape and readily available and can be found online or in craft stores. You can use up to [18] in any color combination you require! You can also use any size you want but remember that using multiple sizes can hinder play testers from playing your game and giving you feedback!

CRYSTAL GEMS - With regard to crystal gems we will be using the generic plastic ones represented in the image at the start of the contest rules. They are generic in size and shape and readily available and can be found online or in craft stores. You can use up to [18] in any color combination you require! You can also use any size you want but remember that using multiple sizes can hinder play testers from playing your game and giving you feedback!

PLASTIC/WOOD SQUARE/DISCS - With regard to the plastic or wood square/discs, we will be using the generic plastic/wood 1/2" to 1" dia~ round colored discs with no markings, imprints, or images on them. Just standard generic plastic or wood colored discs/square that you can use up to [18] of. You can't mark or modify these discs by adding written images, colors or numbers on them; they must stay as is in the standard color variances. You are allowed to use poker chips in any solid color as long as they are blank with no markings or images! Solid colored poker chips are allowed so you can use tokens "round or square" up to the size of a regular poker chip and of the same thickness "standard clay/plastic poker chip" (which via google search is 39mm or just over 1.5" in diameter, and 3.5mm in thickness, which is slightly over 1/8")

MEEPLES - With regard to meeple we will be using the standard wood or plastic shaped people looking figures. They can only be of the solid colored versions and no those that depict images of people of creatures! These must stay simple solid colored meeple with no markings and or modifications. You can use up to [18] for your game.

and...

DICE - With regard to the dice we will only be using the standard d6 version. Since d6 dice can come in many different shapes, sizes or colors, you are allowed to use any size you want but they must all be the same size for the amount you use. If you use up to [18] then all [18] must be the same size. They can also be used in any variation of randomization that you can think up; d2, d3, d6... whatever you want to use and in any combination you want. You can also use any color combination you want but just be aware that very odd or specific colors may not be available to play testers and will hinder you receiving feedback.

NOTE: Remember that you can use any of these components to represent any type of item in the game or for game play such as characters, ships, objects, tracking devices, weapons, cars, etc...

With regard to using cups or bags I'm allowing this because:

1. Cups and bags are not considered components since anyone can find and use a cup just as easily as you can make a cup shape out of your hand and pull things out of it!
2. Cups and bags are used exactly the same as you would use a shuffled deck of cards. When you draw a token from a cup it is the same principle as drawing a card from a deck; it produces a random results! Plus, people like to use cups for rolling dice and this should not be an issue either!

Again, you can't use pen, pencil or paper in any form or fashion; meaning as a score keeper or tracking device! You must only use the components at hand!

The restrictions to the number of components is as follows: You can have up to [18] d6 dice, meeple, cubes, coins, crystal gems, or round discs). You can use any combination of color and type for these tokens as long as you don't go beyond the maximum [18] tokens.

Each game entered into the contest MUST have a logo associated with it. You can create your logo using any Art program or graphical tool, "even MS paint will work" that you are familiar with but you must use artwork and text "the name of your game" or the game title.

So for example you could have the text of the name of your game and some image that represents the game in some fashion. That's all you need! It doesn't even need to be on a card back but it does need to be on your WIP thread for the game.

The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.
The game cannot be entered into other current contests!

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to two primary entries in the contest.

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Designers need to have full legal right over the games entered into this contest. Games should not contain artwork or characters that are protected by copyright or trademark without permission from the owner. Games may include content protected by Creative Commons or Copyleft licenses so long as the rules regarding redistribution and derivative works are followed. Artwork or characters in the public domain are of course allowed.

Game Design
There are no specific design qualifications for this contest except those stated above. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, play-testers, etc.

All games must be printable on regular A4/American Letter Paper. No Large card formats, each card size must adhere to 2.5"x3.5" standard!

Designers are free to make their games available on Printerstudio.com or Artscow but must still adhere to the card size standard of 2.5"x3.5".

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread should contain the following:
* A link to the 2017 9-Card Nanogame Print and Play Design Contest (this thread)
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Categories in which the game will be competing.CT CT
* Links to the current game files. Rules and components should be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, online storage sites (Google Drive, Dropbox, Box, etc) or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

NOTE: To enter a game in the contest, please post to this thread or email me directly with a link to your WIP/Entry thread. The first post of the Contest Thread will contain a link to all games entered in the contest. To finalize your entry, you must make your game "Contest Ready" by geekmailing me directly or posting to this thread.

Example WIP/Entry Thread
Quote:
Entry Thread for Zombies in our Neighborhood - Components Ready
Game logo


Designed for the 2016 9-card Nanogame PnP Design Contest.

Zombies in our neighborhood!
Age: 12+
# of Players: Solitaire
Game Time: 20 to 30 min

Components:
[9 cards] - on [1] A4 letter size Double sided PDF sheet
[1] - A4 Letter size Double sided PDF sheet - Rules
[4] - d6 dice [2 Green, 1 Blue, and 1 Red]
[8] - Wood cubes - [1 White, 1 Yellow, 1 Blue, 1 Red, and 4 Green]



“Zombies in our neighborhood” is a Solitaire card game using grid movement, dice rolls and resource management. It’s the zombie apocalypse and your neighborhood has been overrun by the living dead. You are ex-military and you just returned home from war when you realize the world has gone to hell in a hand basket. Your family is scattered throughout the neighborhood and you must rescue all of them. Your wife and two kids are holed up in different house throughout the neighborhood and you need to find them and bring them to safety; or as safe as you can be in a zombie apocalypse!

Zombies in our Neighborhood contains 9 cards, 4d6, and 8 meeples. The game is Solitiare. The Player must provide 4 six-sided dice and 8 components. The game plays in about 30 minutes.

I'd like the game to be entered in:
Best Solitaire Game
Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc)
Best Artwork
Most Innovative Mechanic Category
Best written rules

Download Links:
Rules
Game Components
Low Ink Version




Categories

Best Overall Game
Best Solitaire Game
Best 2-player Game
Best 3 or more player Game
Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc)
Best Wargame
Best Dexterity game
Best Written Rules
Best Artwork
Best New Designer
Best Game with a Holiday Theme
Most Innovative Mechanic Category
Best Grayscale Printed Game Category
Best Card only game "no components"

More information about the categories can be found in the posts below. You may tip the prize pools for individual categories there.

Voting
There will be about a month available for participants to play the games. No changes to the rules or components will be allowed during this time.

The voting page will be posted about a week before the end of the contest.

The voting deadline is May 31st, 2018 11:59 PM Mountain Standard Time. When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote. The only requirement for voting is that the player have a BoardGameGeek account.

Prizes
Microbadge Award
Everyone who designs a game or votes in the contest will receive a 2018 9-Card Nanogame Print and Play Design Contest participant microbadge.

General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: XXX GG (to be determined for each main categories)
Tips to this thread: tbd
Total in the General Prize Pool: tbd
To contribute to the General Prize Pool, please tip the category for the age group below or tip this post. (Tips to this post will be divided equally for each of the main categories.

The general prize pot for each of the three main categories will be divided up among the 1st, 2nd, and 3rd place winners in their respective categories using a 4:2:1 ratio.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st and 2nd place winners using a 3:1 ratio. A game can potentially win more than one category. For example, the winner of the Best Large Game may also be the winner of Best Wargame.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best game that can be played multiplayer. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

Links
There was an ongoing thread to discuss the rules of this 2018 contest.
https://boardgamegeek.com/thread/1895521/discussion-thread-2...

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best 9-Card game possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their design. I recommend playing at least one or two games for every one game you enter. I realize that real life can get in the way sometimes so this isn't a requirement, but try to help others out if you can and they will likely do the same for you.

Vassal Mods
Vassal Mods are allowed in this contest and are the preferred method for creating electronic version of the games entered. Designers are free to create Vassal Mods for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

FAQ for New Users
If you are new to BGG, I have prepared a guide to help introduce you to everything you need to know to enter a game into this contest.
Design Contest FAQ for New Users

Topics:
01. Where to Find Contest Rules
02. Creating an Entry Thread
03. BGG Formatting
04. Creating Links to Your Entry Thread
05. Adding Your Entry to a Contest Geeklist
06. Editing a Post and Updating the Title
07. Linking to External Sites (for game components)
08. Adding Pictures to Your Entry Thread
09. Subscribing to Your Entry Thread and Seeing New Replies
10. Replying and Quoting Other Posts
11. Optional: Buying an Avatar
12. Optional: Adding Your Game to BGG
13. Optional: Adding Your Game to the Contest Family
14. Optional: Adding Yourself as a Designer
15. Optional: Thumbing and Giving Geekgold to Posts
16. Optional: Choosing a License for Your Game
17. Optional: Free Art Resources for Your Game
18. Optional: Adding Your Game Entry to Your Quickbar

License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. Please credit Chris Hansen as the original author when using these rules. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.




2018 9-card Nanogame PnP Design Contest - Evaluation Form

I wanted to thank Leif Carlsen for putting together this incredible resource!
Hopefully Leif Carlsen will be added again for this contest!!

Date to make Changes:
So after April 15th, no modifications, no game change, not even spelling or grammar! This is the drop dead date for any kind of game or rule change! You must also make sure your game is in the correct category before the end of April 15th or the categories you are in are what you will be voted on!

NOTE: I will be downloading ever games rule book on April 16th and if at any time before May 31st I find any games rules changes or modified and uploaded again for play testers to read, that game will be disqualified from the contest!

April 16th to May 31st is when full uninterrupted PLAY TESTING commences! This is when you can truly play test the game and know that nothing will be changed or modified with regard to the game play, mechanics or rules!!! NOTHING!

On May 1st Voting will start and continue on to May 31st!! So this gives a full month for voting and play testing!!

Deadline to withdraw your game: If you are going to withdraw your game from the contest "on your own" it must be done before the start of the voting! If your game is still in the contest during the voting process it must remain in the contest until the very end!

I also agree with the hard knocks of locking down a game and its rules!! After April 15th, 2018 your game must be CONTEST READY and locked to any game or rules changes; including the categories you want your game added too!

Again, your game cannot be entered into other current contests!




Voting
There will be a full month available for participants to play the games. Aside from a one week window in which typo corrections can be made, no changes to the rules or components will be allowed during the voting period.

The voting page will be posted on May 1st, 2018. The voting deadline is May 31, 2018 11:59 PM Central Standard Time.

When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal or Tabletop Simulator).

Players are not required to play every game in order to vote.

The requirements for voting are as follows:
1 The voter must have a BoardGameGeek account that existed before the contest begins (previous to Jan 1st, 2018).
2 The voter must be an active participant in the contest. This means that the voter must read the rules and provide meaningful feedback to at least three games. The three games should be in addition to games that he or she designed or games which were designed by someone the voter knows personally. The feedback needs to be substantive (i.e. Comments should be more significant than saying something like "great game"). The comments can be questions about the rules, suggestions for improved play, or other insights about the game.
3 Voters are allowed to vote for games they designed. Please try to rank your game honestly compared with the other games.
4 Votes that do not meet these rules will be automatically disqualified and will not be counted.
5 Votes for only one game or other suspicious behavior may be disqualified.
6 If you are not able to meet these requirements due to special circumstances but would still like to vote, please contact me via geekmail to discuss the situation.

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Donation of 500GG will be spread out through all categories.

I will be contributing GG to all categories.

NOTE: All GG will be added after the contest since I can't donate GG to myself.

GAMES IN THE IDEA STAGE

Cambridge by Scott Hill

Krampus little helpers by Jørgen Brunborg-Næss

Fogg's Folly by Mark Perry

Other places by Gary Boyd

7 Leagues by Trevor Harmel

Sky Fire by Trevor Harmel

The Braves by Thor Jw

The Coin Tribes' Revolt: Boudica's Rebellion against Rome by Iyidin Kyeimo

NanoCapsule by Makhawan Khumphai

Tenochtitlan by Adam Thrasher

Go Climb a Rock by Joseph Propati


# of games: 11 games in IDEA stage
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COMPONENT READY
NOTE: When you place your game in the COMPONENT READY stage, you are telling players that you have playable rules and all components and cards completed. This stage is for playtesting and you can still update and modify the game and rules.


9 REALMS by Rey Alicea
There are nine realms in Norse Mythology, they are called Niflheim, Muspelheim, Asgard, Midgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim, Helheim. The nine realms are held in the branches and roots of the world tree Yggdrasil.


300 Spartans: The 9 Card Thermopylae Game by Chris Hansen
300 Spartans: The 9 Card Thermopylae Game is a solitaire wargame. You will control the Persian army at the famous battle. At your disposal are regular infantry men, your elite infantry (the Immortals), and archers. The game uses a Command and Colors style mechanic to activate units and make your assault. Each turn you will have two cards and must decide which to use for activation and which to use for tactics. You have a limited amount of Tactics Points to use so you must carefully choose how to spend them. The Greeks will be controlled by special events - none of which are good for you. Will your troops survive against the vastly superior Spartans long enough for Ephialtes to betray the secret path that will allow you to outflank them? You win the game by meeting or exceeding the historic result.


AKUR-GAL by giampiero randazzo
AKUR-GAL is a solitaire game adapted from the Royal Sumerian Tablet of Ur (2500 B.C.).
The aim of the game is to recreate the original pattern of symbols and figures in the least number of moves.


ANTUDO! the rebellion of Sicilian Vespers by giampiero randazzo
ANTUDO! (Animus Tuus Domine - Courage is your Lord) was the key word used by the leaders of the revolt of Vespers in Sicily in the 13th century against the French invaders of King Charles I D'Anjou.


Benefactor by dylan coyle
Your goal as a high council member is to have seven influence points by doing favors and spotting traitors. Most rounds, the active player moves a shared worker token to an empty trade deal space and players vote to raise both factions. Should be easy, but if your bias is discovered, you'll be exposed and censured. Better to play sub-optimally or spark a scandal or two. Be careful about moving up too quickly: you'll be watched more carefully and have extra administrative duties to distract you from your real work: doing the will of your benefactor.


Carnival Games by Rachel Bruner
You and your companion (child, grandchild, spouse, girlfriend, boyfriend, younger sibling, significant other, etc) are going to the carnival and you have promised to win for them a JUMBO prize! To accomplish this lofty goal you will go on a few rides, eat yummy food, and play the carnival's 12 mini-games. Overall, have fun!


Count of Nine by Scott Allen
Count of Nine is a solo eurogame using only 9 cards. You are the Count(ess) of the small territory of Nine. With limited resources, you will need to make wise decisions on how to build your county and earn your reward.


Distant Shores by joel davis
Distant Shores is a resource management and worker placement game. Set sail through a chain of islands, play it safe by trading goods between the ports you visit, or risk everything on expeditions to seek forgotten treasures and great discoveries.


Drunk and Disorderly by David Sals
Drunk and Disorderly is a 2-player simultaneous-action tavern brawl. Who will be able to hold their alcohol long enough to be the last one standing?


Epidemic by Marek Kolcun
A vicious disease started to spread across the world. For now, nobody knows its origin, not even if it's bacteria or virus. Nothing helps. Mortality is 100 %. That's why team of specialists - you - was formed. Your goal is to find the cure before it's too late and disease mutates to its final form. Save the humankind!


Folly by Preston Meyer
Folly is a meeple-rolling game, whereby you accumulat "interest" points, and press your luck.
Points are accumulated for rolling your jester-meeple, and appealing to the various members of the court; when the show is over, collect points from only one member of the court.


Franky's 1st Christmas by Chris Hansen
In Franky's 1st Christmas, you will play the role of Victor Frankenstein. Your goal is to take Franky to the lairs of the six other monsters so they can each teach him their favorite thing about Christmas before fleeing Van Helsing. They are all eager to help, but when it comes time for their turn to meet with Franky, they will feel a bit nervous because Van Helsing will be hot on their trail. The other monsters will help you convince them to take the time with Franky (after all, it keeps the heat off of them for awhile) and you'll have family friend, Dr. Jekyll, with you to help convince everyone. However, be careful with him because if you use him to much, he'll transform into Mr. Hyde and draw Van Helsing to you. You must balance teaching Franky his Christmas lessons, leaving false clues to throw Van Helsing off the trail, and attacking the irritating humans who live in your city to ensure that this is the best Christmas ever! You will choose which action each monster performs before fleeing the city. You win the game by teaching Frankie all six lessons of Christmas and ensuring that each monster can evacuate safely.


Frost Warning by Iffix Y Santaph
A 2-player battle for Minnesota between a Snowman and a Yeti. A 3rd Playable Character - a Penguin - was added.


Goblin Mountain by Roman Flückiger
Goblin Mountain is a competitive dice-placement game, where 2 players take turns to move their adventurers (dice) through a linear, randomised dungeon to maximise their gold and fame and make it to the exit without getting caught by the goblins.


Hare Garden by Rusi Papazov
Hare garden is a card and dice game for two players. The two players take roles of two hares that compete to have the best carrot formation in the garden. Dice’s pegs represent planted carrots.


Hardcoded by Matthew Bishop
HARDCODED is a simultaneous action-selection fighting game, where players secretly program their characters to perform special moves in an attempt to outmaneuver and ultimately knock out their oponents. The game can be played free-for-all (2, 3, or 4 players) or in teams of 2 (4 players


Hyperdrive Odyssey by Alex Cannon
You’re a freelancer in a wild quarter of the galaxy. There is a lot of opportunity out there for young pilots willing to haul freight or collect bounties in the far reaches of space. Fire up the Hyperdrive: adventure awaits!


Inside a Cave by Omar Mariotti
Two wizards explore the dungeons they created, trying to make points by collecting more interesting rooms.


LAUNCH THE DRAGONSLAYER! by Onthewayover Anonymous
Summary: Launch the Dragonslayer! is a medium-weight dexterity RPG based on the mechanism of launching a paperclip from a die to hit one or more targets. Character classes and stats provide ways to compensate for bad rolls or poor aim, and the challenges vary based on region, Time, and die roll. Character growth lets you build up resources for the boss challenge, and game variants allow you to have fun at your own pace.


Le Petit Regatta by Bojan Prakljacic
Le Petit Regatta is the racing game for up to 4 players. Little sail boats will race around the island with a lighthouse, trying to be the first to cross the finish line. This is a 9 cards micro-game for the 2018 contest.


Nuclear Solitaire by Iffix Y Santaph
This game is called Nuclear Solitaire because I wanted to create my own fusion power plant. And since it's a tiny game, the whole objective is to light a lightbulb. (And if using a whole fusion power plant to light a single lightbulb sounds crazy to you, welcome to my world.)


Orchard by Mark Tuck
A quick solitaire tile laying game. Try to collect as much fruit as you can from the three types of tree in your growing orchard.


Party Princess by Amadeo Garcia
Party Princess is an ultralight card game where players compete for points and earn or lose tokens of the Princess Felicity's favor. Set up the best party ever to impress her! Sabotage your rivals! But beware! If you sabotage a party the Princess is attending, the consequences could be very bad indeed! A game of probability, guessing, and bluffing suitable for most any age!


Political Unrest by Damian Olczak
Political Unrest is a 2-player card-driven area control game. Each card represents a different social group. Every time a group is played, it immediately becomes part of the newly formed political scene, but its influence on the course of the game is not over. Gain its full support to play its effect again. Win the game by having more support than your opponent by the end of the game.


Race for the Solar System by Christopher Melenberg
Race for the Solar System is inspired by a long time favorite of mine: Race for the Galaxy. My wife and I played hundreds of games, while dating and in the first year of our marriage. We still come back to it occasionally. This is quasi-express version (smaller, but not necessarily quicker). It is a no luck euro that encourages optimization of actions using a cube management system. Players are racing to colonize planets, develop them, and expand their resources and abilities. Whomever manages their actions and resources the best, while taking advantage of the actions their opponents take will claim victory by having the most points at the end of the game.

Rats! by Joshua Worley
In the early 1920’s a scientist fled his secluded home laboratory. He never spoke of his reasons for doing so until, on his deathbed, he revealed why to his young assistant. His assistant, having more desire for fame than sense undertakes the task of retrieving his mentor’s research to claim as his own.
Meanwhile, something in the house is waiting.


Served! by J.D.M.H. Nachtegeller
Served! is a two player card game. You will compete against your opponent to serve the customers in your restaurant. There are two tables, both with a placing for two. Every customer has their own order you'll have to serve, interpreted by a number. To serve meals you have to throw the dice.
If both of the customers at a table have eaten the customer card will be discarded. For every plate you have served on that table you will receive a tip. Each customer can be served a first course, a second course and a desert as long he or she is seated. As soon as the accompanying customer has been served a meal, the party will leave the restaurant and the table will be filled with new customers. Each customer comes in with their own skills and preferences that you can use to serve plates.
The goal of the game is to end the game with the most tip money.


Soul Navigator by Robbie Davenport
Soul Navigator is an asymmetric card game of subterfuge and infiltration. One player takes on the role of a rogue Navigator, a magictech user who dives into the souls of others in search of uncovering truth and secrecy. The other player takes on the role of a Syndicate worker, an employee of a mega conglomerate with whispers of a hidden scheme. Should the Navigator witness the scheme, the truth is exposed to the world. However, the Syndicate is aware of recent soul dive intrusions, and is deploying aegis countermeasures to ensure the success, and secrecy, of their corporation.


Spheres of Influece by Jason Meyers
Summary: As you explore new planets, you'll take control of industries on those planets, but you'll also cede control of others to your opponent. You will move your spheres of influence to try to control certain combinations that allow you to win the galactic emperor's favor. Win more favors than your opponent and you have manipulated your influence into control of the galaxy!


Street Race by Gilad Yarnitzky
You are racing your cars in an obstacle course race. Will you be able to manoeuvre between the obstacles and your opponents and win the race?


Sunstarter by Caroline Berg
You are a member of an eldritch race of starfarers whose task is to give proto-stars infusions of hydrogen to spark their internal fusion, turning them into stars. You have been given a section of the galaxy to tend with a selection of proto-stars to cultivate. Can you make it to all the proto-stars before your power runs out?


Terramorphic Expanse by Gavin Kenny
The world of the Expanse is ever shifting and changing. Travellers seek to experience as much of the expanse as possible and gain its power. You play the part of a guide, taking on contracts and guiding travelers around the expanse. The most successful guide will be made Guildmaster of the Guides within the Expanse. Do you have what it takes to be the most successful guide?[/q]


The Barnstorming Circus by Todd Sanders
In this game you will fly some of history's greatest stunt aeroplanes using the daring pilots of the halcyon days of barnstorming. Gauge the course conditions, choose your pilot and plane and complete aerial dice manoeuvres to audience acclaim and victory point awards.


THE COLONY by Gábor Valló
The two players represent the two leading families of a fledgling European colony in North America during the 17th-18th centuries. The town is slowly evolving into a bustling city, while the surrounding countryside is being discovered and settled by brave pioneers. Contact is made with neighbouring Native tribes. The players must produce the resources necessary to develop the colony and defend it from enemies. While they must bear in mind the common good of the colony, their final goal is to obtain glory for themselves and establish a legacy in the colony’s history!


The Don is Dead by Corey Jones
The game consists of two phases. First, each player will recruit Gangsters in an auction round. Next, the backstabbing begins. Each player takes one action on their turn to field a Gangster, attack another player's Gangsters using a simple d6 system, or use a Gangster's special ability. The game ends when Big Fat hits the Street, and each player's gang is scored based on surviving fielded gangsters.


The Old King by Juan Dalvit
“The Old King” is a two-player role selection game where you try to gain the favour of some of the most influential people in the kingdom, and with it, support for your claim to the soon to be empty throne.


UP by Christopher Melenberg
“UP” is a puzzly solitaire card game that uses a simple action system that uses cubes to represent a climber's strength's and abilities to overcome aspects of the rock climb. The cubes are continually recycled, but slowly deplete making the choice of when to chalk-up or make a desperate move important if they are going to make it to the top! There are 2 main game modes right now: Multipitch and A Day At The Crag, both of which will challenge players to climb to the best of their ability.


Until the candle burns out by Marek Kolcun
A count falls asleep forever in any time and that means the only thing. Waves of newly found relatives that will do anything to make the count change the last will in their favor. Before the candle burns out.


Zombies all around us!! by Joseph Propati
Synopsis: You’ve found yourself and your partner stuck in the middle of the apocalypse and all hell has broken out around you. After getting stuck in a massive traffic jam trying to get out of town, you realize your car will become a death trap since off in the distance you can see the dead walking towards you. You decide to make a break for the closest house to find safety and shelter for the night. The first house you find looks as if the occupants left in a big hurry and didn’t clean the house out. Your goal is to secure all the entrances and survive the night.[/q]

# of games: 37 games in COMPONENT stage
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CONTEST READY
NOTE: If you place your game in the CONTEST READY stage, your game is in it's completed state and no updates or modifications can be made to the game or rules till after the contest ends.
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Please tip this post to contribute to the Best Overall Game Category.

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The games entered into this category are as follows:

300 Spartans: The 9 Card Thermopylae Game
9 REALMS
ANTUDO! (Animus Tuus Domine - Courage
Cambridge
Carnival Games
Count of Nine
Drunk and Disorderly
Epidemic
Folly
Franky's 1st Christmas
Goblin Mountain
Hardcoded
Hare Garden
Inside a Cave
Krampus' Little Helpers
LAUNCH THE DRAGONSLAYER!
Le Petit Regatta
Nuclear Solitaire
Party Princess
Political Unrest
Race for the Solar System
Sky Fire
Soul Navigator
Street Race
Terramorphic Expanse
The Barnstorming Circus
The Colony
The Old King
UP

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Please tip this post to contribute to the Best Solitaire Game Category.

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Carnival Games
Count of Nine
Epidemic
Folly
Franky's 1st Christmas
LAUNCH THE DRAGONSLAYER!
Nuclear Solitaire
Race for the Solar System
Sunstarter
The Barnstorming Circus
UP


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Please tip this post to contribute to the Best 2-Player Game Category.

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Cambridge
Carnival Games
Drunk and Disorderly
Folly
Goblin Mountain
Hardcoded
Hare Garden
Inside a Cave
Le Petit Regatta
Political Unrest
Race for the Solar System
Rats!
Sky Fire
Soul Navigator
Terramorphic Expanse
The Colony
The Old King

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9 REALMS
ANTUDO! (Animus Tuus Domine - Courage
Carnival Games
Drunk and Disorderly
Epidemic
Folly
Hardcoded
Krampus' Little Helpers
Le Petit Regatta
Party Princess
Race for the Solar System
Sky Fire
Street Race
Terramorphic Expanse



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Drunk and Disorderly
Epidemic
Folly
Franky's 1st Christmas
Krampus' Little Helpers
LAUNCH THE DRAGONSLAYER!
Party Princess
Political Unrest
Race for the Solar System
Rats!
Sunstarter
Until the candle burns out
UP


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ANTUDO! (Animus Tuus Domine - Courage
Sky Fire

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Please tip this post to contribute to the Best Dexterity Game Category.

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Folly
LAUNCH THE DRAGONSLAYER!

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Please tip this post to contribute to the Best Written Rules Category.

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300 Spartans: The 9 Card Thermopylae Game
Cambridge
Carnival Games
Count of Nine
Drunk and Disorderly
Folly
Franky's 1st Christmas
Goblin Mountain
Hardcoded
Hare Garden
Inside a Cave
Krampus' Little Helpers
LAUNCH THE DRAGONSLAYER!
Nuclear Solitaire
Party Princess
Political Unrest
Race for the solar system
Terramorphic Expanse
Sky Fire
Sunstarter
The Barnstorming Circus
The Colony
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Please tip this post to contribute to the Best Artwork Category.

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300 Spartans: The 9 Card Thermopylae Game
9 REALMS
ANTUDO! (Animus Tuus Domine - Courage
Carnival Games
Epidemic
Folly
Franky's 1st Christmas
Goblin Mountain
Hardcoded
Inside a Cave
Le Petit Regatta
Party Princess
Political Unrest
Rats!
Sunstarter
The Barnstorming Circus
The Colony

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Folly
Goblin Mountain
Hardcoded
Hare Garden
Inside a Cave
Krampus' Little Helpers
Le Petit Regatta
Party Princess
Political Unrest
Race for the Solar System
Rats!
Sky Fire
Soul Navigator
The Old King
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Please tip this post to contribute to the Best Holiday Theme Category.

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Franky's 1st Christmas
Krampus' Little Helpers
Party Princess


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Folly
Franky's 1st Christmas
Goblin Mountain
Hardcoded
Hare Garden
LAUNCH THE DRAGONSLAYER!
Nuclear Solitaire
Race for the Solar System
Street Race
Terramorphic Expanse
Until the candle burns out
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Please tip this post to contribute to the Best Grayscale Printed Game Category

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For more info on this category, see Deathwork's original post.

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Folly
Inside a Cave
LAUNCH THE DRAGONSLAYER!
Nuclear Solitaire
Political Unrest
The Old King
Until the candle burns out
UP
Zombies all around us

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Please tip this post to contribute to the Best card only Game "no componenets" Category.

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Courage
Count of Nine
Until the candle burns out
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WITHDRAWN GAMES




Sniper by Bojan Prakljacic
Sniper, Stalingrad 1942 is a solo 9-card nanogame where player is on the mission to kill the enemy general. Using cards to select his actions during a turn, player will have to move cautiously through the rubble of the bombarded city and hunt Wehrmacht soldiers.
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Count of Nine

My submission to the 2018 9 Card Nanogame Print and Play Contest.

[WIP] Count of Nine - Submission to 2018 9 Card Nanogame PnP Contest [Components Ready]



Count of Nine is a solo, 9 card, economic, city building Euro-style game.

You are the Count of the small territory of Nine. Search your land for resources to build basic structures that will provide more resources. Use these structures and resources to build up your small village into a powerful economic force..

Components:
9 double-sided cards containing up to 2 resources and up to 2 structures on each side of the card

Approximate Playing Time: 10-20 minutes for base game

Categories:
Best Overall Game
Best Solitaire Game
Best Written Rules
Best Artwork
Best Grayscale Printed Game
Best 9 Card Only Game

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Game Entry #1


300 Spartans: The 9 Card Thermopylae Game is a 9 card solitaire game.
Entry Thread

300 Spartans: The 9 Card Thermopylae Game is a solitaire wargame. You will control the Persian army at the famous battle. At your disposal are regular infantry men, your elite infantry (the Immortals), and archers. The game uses a Command and Colors style mechanic to activate units and make your assault. Each turn you will have two cards and must decide which to use for activation and which to use for special commands. Those commands cost points to use, which can only be regained by successfully attacking the Greeks. The Greeks will be controlled by special events - none of which are good for you. Will your troops survive against the vastly superior Spartans long enough for Ephialtes to betray the secret path that will allow you to outflank them? You win the game by meeting or exceeding the historic result.

Categories
Best Overall Game
Best Solitaire Game
Best Wargame
Best Written Rules
Best Artwork
Most Innovative Mechanic Category
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Game Entry #2


Franky's 1st Christmas is a 9 card solitaire game.
Entry Thread

In Franky's 1st Christmas, you will play the role of Victor Frankenstein. Your goal is to take your creation, Franky, to the lairs of the six other monsters so they can each teach him their favorite thing about Christmas before fleeing Van Helsing. They are all eager to help, but when it comes time for their turn to meet with Franky, they will feel a bit nervous because Van Helsing will be hot on their trail. The other monsters will help you convince them to take the time with Franky (after all, it keeps the heat off of them for awhile) and you'll have family friend, Dr. Jekyll, with you to help convince everyone. However, be careful with him because if you use him to much, he'll transform into Mr. Hyde and draw Van Helsing to you. You must balance teaching Franky his Christmas lessons, leaving false clues to throw Van Helsing off the trail, and slaughtering the irritating humans who live in your city to ensure that this is the best Christmas ever! You will choose which action each monster performs before fleeing the city. You win the game by teaching Frankie all six lessons of Christmas and ensuring that each monster can evacuate safely.

Categories
Best Overall Game
Best Solitaire Game
Best Thematic Game
Best Written Rules
Best Artwork
Best Game with a Holiday Theme
Most Innovative Mechanic Category
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(Scott, I hope you don't mind my using your post as a template. It was awesomely written.)

Nuclear Solitaire

THREAD

My submission to the 2018 9 Card Nanogame Print and Play Contest.

Nuclear Solitaire is a solo, 9 card deck-manipulation game.

You control a tiny fusion power plant. Your objective is to light a single lightbulb.

Components:
9 double-sided cards and 2 six-sided dice.

Approximate Playing Time: 5 minutes
(Seriously, it's going to take as long to print and cut this game as it would to play a game)

Categories:
Best Overall Game
Best Solitaire Game
Best Written Rules
Most Innovative Mechanic
Best Grayscale Printed Game
(I provided colored components, but you can print in gray-scale without any issues.)


Game Files:
Link

More to come.
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