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Subject: hot and cold cards rss

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Darryl Revok
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(chance is the fool's name for fate)
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seems like this game breaks down a bit when one considers that you can auto-select "hot" and "cold" for your rack every time and subsequently use these cards to point at to indicate if something was close or not.

thoughts?
 
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Christian K
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I think you are right, so the best solution is probably just not to do thateven though it increases your chance of winning.

It is often the case in party games that they break down a bit if you try to optimize a lot. It is a shame, but it seems to be commong in this genre.
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Thomas Wetzel
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I think this is fine to do, but if you establish any "outside" logic to the game, it should be stated so all players are aware of the concept.
 
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