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Subject: how to publish a children's board game? rss

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Renee Griggs
United States
California
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My grandson has created a fun board game (we are just in the paper stage) but I think it has potential to become a game for all kids. Does anyone know how to go about getting it submitted to a game company to see if it's something they would want to do?

Thanks!
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Joe Salamone
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Billerica
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You might want to ask this question in the board game design forum here: https://www.boardgamegeek.com/forum/26/boardgamegeek/board-g...

Someone will probably be able to give you some guidance.

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Ji Dan
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As an alternative, I'd suggest DIY.

We're in a board and card game renaissance due to cheap, on-demand printing, including 3D printing, and there are many board game component supply companies to meet the demand. (See: https://boardgamegeek.com/thread/1839914/recommended-print-d...)

Crowdfunding has allowed people to self-capitalize. Board and card games can do very well. I'd suggest starting with a "friends&family" campaign you can self promote to build a prototype.

Most games will require extensive testing, and the prototype will facilitate that process, providing an attractive medium for play testers. Plus, there a for real version of game, so even if it stays at the prototype stage, it's a great memento.

But the prototype also gives you something real to pitch to a publishing company. But if the game "has legs" in terms of long-lasting appeal, you might be able to set up a little cottage industry and self-publish for a while. The bigger your numbers when you approach a publisher, the more leverage you have.

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Timothy Young
United Kingdom
Keighley
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Making and producing a board game is fun when you are doing it for friends and family, seeing your own card designs on real card stock is great.

However, if you do get to the stage of considering publication, I would very strongly recommend reading this thread:

https://www.boardgamegeek.com/thread/1082079/worst-kickstart...

It contains a wealth of poor Kickstarters that have failed out of the gate and sadly quite a lot are family and kids games. Have a look and see what people have done wrong before.

In many cases, the kids games have lofty ideals (telling readers that "this is THE game that will get kids off their blasted iPhones") but are actually very basic games and far behind current developments in board game mechanics and technology.

Ask on these forums for suggestions and be open to criticism and recommendations. A lot of people in a similar position are very defensive over their projects and don't listen to comments from people who are their potential customers.
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