Been meaning to do an in-depth analysis of a PBF game I played. I've been a bit lazy and am only getting to it now. Big shout out to
for hosting and to
for volunteering to be the villain in this story.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. Where the fear has gone there will be nothing. Only I will remain.
galaxy Star Wars: Rebellion PBF 051 - Perhaps you think you're being treated unfairly far away...
The rebels, played by yours truly, seek to throw off the shackles of oppression laid upon the galaxy by the Empire played by Wraith.
A special note is that while this was a base game, the GM did add a single mission card from the expansion, Subversion, to both our decks which may have changed the way we played the game. In the end, it was a moot point as neither side drew it, but it does add another dimension to the game knowing that your opponent can possibly still oppose one of your more powerful missions as long as they have a leader on a mission.
The Empire began with Rodia and Mandalore subjugated and Saleucami, Mustafar and Mygeeto loyal. The Rebel Alliance started the game with Naboo, Ryloth and Bothawui loyal to the cause. Anytime the Empire doesn't start with Corellia is pretty decent as it means that to add another Star Destroyer (SD) to the Build Queue (BQ) they will have to invest two leaders unless they draw one of the Empire's special diplomacy missions.
Here is where it gets really interesting. The Empire deploys the Death Star (DS) at Mandalore and SDs at Saleucami, Mustafar and Mandalore. Rodia is garrisoned by a single Storm Trooper (ST). This means that barring an Imperial diplomacy mission I am going to maintain control of ALL of my initial systems. I spent a good amount of time pouring over the options available to the Empire suspecting a trap, but came up with nothing. I'm not going to deny a good hand when I get dealt one so I decide to place all my forces except 2 troopers in Naboo. The plan is to carve out my own my little fiefdom in the north-eastern corner of the map and hold on to it for as long as possible. I place my underdefended base in Endor and while the Empire does have an extra Assault Cruiser (AC) in Mustafar I'm fairly certain it won't be doing any scouting in the early game as the Imperials will certainly need to keep it with the SD if they hope to successfully push towards Utapau via the most direct route through Dagobah.
Also of note is my initial objective card, Regional Support, which while not being especially difficult to score I don't like as it forces nonoptimal Build Alliances if you want to score it in the early game.
My first two mission cards are Hidden Fleet and Contingency Plan. Hidden Fleet is 'meh'. Nice to have, but does absolutely nothing for me early. Contingency Plan though, is possibly one of the best turn 1 draws you can get as a Rebel. Personally, I think Contingency Plan early might be even better than Establish Trade Relations as it is incredibly flexible. Other than the obvious choice of double Build Alliance there is the option of double Sabotage if you really want to slow down the Imperial war machine and/or rush the Cut Supply Lines objective. Not to mention being able to act last in a round. This will go a long way to helping me score Regional Support.
For my action cards, I get Our Most Desperate Hour which is great and R2-D2 who I place on Leia as she is the one who I tend to send behind enemy lines and with R2-D2 she stands a decent chance of resisting early game Capture attempts. I should also note that I'm not a big fan of playing Our Most Desperate Hour turn 1 as the number of useful missions available to Leia is pretty low and committing an additional leader to expand her options is a huge opportunity cost turn 1.
- Last edited Fri Jan 5, 2018 3:01 am (Total Number of Edits: 1)
- Posted Wed Jan 3, 2018 1:45 am
With no Imperial fleets within striking distance and no immediate need to blockade Rodia I decide to only run missions this turn and put Leia on Sabotage, Dodonna on Infiltration and Mon Mothma on Build Alliance. I put Rieekan on Contingency Plan as he can play either Sabotage or Build Alliance. My opponent has Tarkin and Vader running missions.
I suspect Vader may be on Capture so I decide to play it safe and Sabotage Rodia instead of waiting for the Empire to subjugate one of either Corellia or Mon Calamari. Sabotaging Rodia also gives me a safe location to run Infiltration and similar missions since I can easily rescue leaders that are captured there and it becomes an easy way to score the Liberation objective.
My first Infiltration gives me a choice between Defend the People and Rebel Assault. Normally I would tuck Defend the People as it is one of the most difficult objectives to score, but taking into account that I'm most likely maintaining control of all of my initial systems and performing Build Alliance twice this turn I decide to keep it over Rebel Assault.
The empire's first two actions this turn are to subjugate both Mon Calamari and Corellia which is nice because the Imperial fleet at Mustafar won't be able move at all this turn. My attempt to Build Alliance at Utapau goes uncontested so I decide to go for the early objective and Build Alliance at Sullust. My hunch about Vader turns out to be wrong as the Empire's two missions are revealed to be R&D and Rule by Fear. It appears my opponent wanted to focus on getting another SD on the board ASAP over limiting the number of actions available to the Rebels.
Turn 1 ends with the Rebellion flying out the gates. Rebel production nearly matches that of the mighty Empire and already the Rebellion is starting to build up a reputation.
- Last edited Fri Jan 5, 2018 1:30 am (Total Number of Edits: 1)
- Posted Thu Jan 4, 2018 5:59 pm
With the Rebellion attempting to maintain their momentum, I manage to draw Support of Mon Calamari and Base Defenses. Support of Mon Calamari is another great card to have early. Base Defenses I will want to play at some point once the Empire gets closer to sniffing out my base.
My first two action cards are Noble Sacrifice and Point-Blank Assault, of which I select the latter to recruit Admiral Ackbar. While I do like Noble Sacrifice and Madine has a great set of skills I decide to opt for a leader who can draw 3 space tactic cards and can maximize my chances of building another Mon Calamari Cruiser (MCC). In hindsight, I'm not sure if recruiting Ackbar was the best choice as I never ended up finding an opportune time to play Point-Blank Assault as in most of the space battles I fought with the Empire I tended to match them in numbers of non-fighters. The Empire's recruitment of Boba Fett immediately after my selection of Ackbar also exposes a glaring weakness in my lack of SpecOps icons.
The Rebellion deploys troopers to Ryloth, Bothawui and Utapau in preparation to Defend the People. The main Rebel fleet in Naboo is bolstered with more fighters. Imperial ground reinforcements are deployed at Corellia and Mustafar.
Once again I decide to run 4 missions leaving only Jan Dodonna available for fleet movements. The Empire has Vader, Fett and Tagge on missions. This time I'm almost completely sure that there will be a Capture attempt, but since I really want to play Support of Mon Calamari this turn I know I will have to expose a few leaders at Mon Calamari where I have no rescue options.
Play begins this turn with Mon Mothma attempting to Build Alliance at Geonosis which succeeds uncontested. I want to draw as much attention to this corner of the map as I can to ensure Imperial fleets are moving away from my base on Endor. The Empire immediately responds by finally moving the entire fleet at Mustafar along with reinforcements from Corellia to Sullust. Unfortunately, this fleet doesn't actually move further away from the base, but at least it appears that I will get another build turn out of Utapau. I retreat my entire fleet from Naboo to Utapau leaving only a single trooper as I don't quite have the firepower yet to go toe-to-toe with a full Imperial fleet. The Empire ramps up capital ship production with Vader performing Rule by Fear at Corellia.
I know Ackbar will be a prime target for Capture when he attempts Support of Mon Calamari so I decide to provde some measure of defence for him by Infiltrating there first with Leia. The last two Stage 1 objectives are Cut Supply Lines and Crippling Blow. These are both relatively easy to score, but I decide to keep Crippling Blow because it feels like my opponent seems to prefer a slower rate of expansion only making two leaders available for fleet movements for both turns. A faster rate of expansion would provide me more juicy targets for Sabotage. You will get to hear much more about Crippling Blow later on.
Surprisingly, my opponent does not wait at all and immediately attempts to capture Leia with Boba Fett. I guess he didn't want to give me the chance to add another SpecOps icon with Rieekan. Boba Fett makes a great roll and in true Star Wars fashion, Leia only manages to escape by the skin of her teeth with the sacrifice of R2-D2. With the danger past, Rieekan Sabotages Sullust to prevent the Imperial fleet stationed there from being further reinforced.
The rest of the turn is fairly uneventful. With a combined 4 diplomacy skill icons and an automatic lightsaber result Support of Mon Calamari is all but guaranteed and a second MCC is added to the BQ. The Death Star begins its journey east subjugating Kashyyyk.
Turn 2 ends and the Rebellion scores Defend the People. The Rebels have scored two objectives in two turns and have two MCCs sitting in the BQ. A miraculous escape from Mon Calamari also ensures that morale at Rebel HQ is soaring high.
- Last edited Fri Jan 5, 2018 9:30 pm (Total Number of Edits: 1)
- Posted Thu Jan 4, 2018 5:59 pm