Recommend
3 
 Thumb up
 Hide
5 Posts

Kepler-3042» Forums » Rules

Subject: Setting up Celestial Body discs rss

Your Tags: Add tags
Popular Tags: [View All]
Steve Crow
United States
Iowa City
Iowa
flag msg tools
How do you do this?

I mean, we get that you put two per star, and they can't touch each other. But...

... where do you put them in position to the star? Most of the time it doesn't make any difference, but on several stars it makes a difference in range. Which affects scoring.

This is for the totally "random" distribution, as opposed to the player-take-a-turn variant.

Thanks!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dustin Schwartz
United States
Jackson
Michigan
flag msg tools
designer
www.therulesforge.com
badge
Get your slimy, webbed phalanges off ma boots!
Avatar
mbmbmbmbmb
It's not necessarily 2 celestial bodies per star; you could have 3 celestial bodies all adjacent to the same star without touching one another. (The graphic at the bottom of page 4 in the rulebook is an example placement, not the only allowable scenario.)

If you're using the random method, then where you put the celestial bodies in relation to their nearby star doesn't matter; don't think about it, just put them out there (so long as you are following the rule about celestial bodies not being directly adjacent to one another).

To create some more interesting decisions and inject some tension, for the stars that exist on a boundary line between 2 zones (there are 6 such stars), you could intentionally place 1 celestial body on each side of the boundary line.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve Crow
United States
Iowa City
Iowa
flag msg tools
Since there appear to be twice as many discs as stars, two per star seems about right. We haven' checked to see how it works out in 3- or 4-player. However, that makes the "random" distribution even less random.

The problem is, the more decisions you have to make, the more you have to think about it, not less. Your second paragraph says not to think about it, and then your third paragraph cites things like "inject some tension" to think about. It's kinda contradictory.

You could introduce a random d6 roll to determine the initial placement around a star (d6 not included ), but if you start putting three planets per star, then you have to decide a bit more. No easy randomization springs to mind.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mario Sacchi
Italy
SUNO
Unspecified
flag msg tools
publisher
badge
mbmbmbmbmb
You don't have to think about it: just place them without thinking. We tested the game more than 100 times and I can assure you it will always work
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
I'm a meeple person!
msg tools
badge
Avatar
mbmbmbmbmb
Mariov wrote:
You don't have to think about it: just place them without thinking. We tested the game more than 100 times and I can assure you it will always work

Just placing without thinking can create a situation (especially in a 2 player game) where there are zero planets next to the long-range stars, and then if you get the objective card that says "Terraform at least 2 planets located by long-range stars", you are stuck.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.