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Tiny Epic Quest» Forums » Rules

Subject: Few rules questions after first play rss

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My first playthrough was major fun, but I did end up with a few 'did we do this right?' questions... Maybe somebody here can shed some light

- the bow #1: I think you can only use it to attack goblins that have been flipped to the green side? Since the red side doesn't have the dial-symbols? The weapon was already feeling a bit OP since your meeple can do 2 things at once when placed right.
- the bow #2: adjacent, does that also mean diagonally?
- forge ahead: you can do this anytime, right? So after you roll and see you're going to get some power back, you might as well forge ahead first?
- when gaining power from a die, if you're maxed out, do you still use up that die, or does it skip you and go to the next player?
- and one last observation: we played with 2 but we figured with 4 it must be a hell of a lot more tricky. You only get to move one meeple per round (slowing down options and interactions), and there's a huge risk of your quest goal being removed from the quest-lineup during turns, so you're better off going for goblins and spells? It seems like it doesn't scale that well in that regard? Or did I miss something?

Thanks

 
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Justin Davis
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This is all covered in the FAQ

https://boardgamegeek.com/thread/1821160/unofficial-faq

But to be short...

1) You can attack aggressive goblins with the bow.
2) No.
3) Yes
4) Used up and wasted - doesn't skip the player.
5) Don't forget that you follow the movements of other players. So you should be moving 4 times per day regardless of player count.
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wout wit
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jrdavis4 wrote:
This is all covered in the FAQ

https://boardgamegeek.com/thread/1821160/unofficial-faq

But to be short...

1) You can attack aggressive goblins with the bow.
2) No.
3) Yes
4) Used up and wasted - doesn't skip the player.
5) Don't forget that you follow the movements of other players. So you should be moving 4 times per day regardless of player count.


Ah, flippin hell, I totally missed the Faq. I thought they were usually sticky... Thanks!!

also, 5) DOH really? That is a BIG screw up we made, we only let the player who picked the movement perform the move... LMFOA, this chamnges the game completely, can't believe we missed that!!!
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Vito G
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The bow ruling says adjacent. By definition of the word adjacent that would include diagonally as well. The rules do not state orthogonally adjacent so I play it as if it reaches to any map card that can be traveled to by foot.
 
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David Molina
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Teufelhunden333 wrote:
The bow ruling says adjacent. By definition of the word adjacent that would include diagonally as well. The rules do not state orthogonally adjacent so I play it as if it reaches to any map card that can be traveled to by foot.


No its orthogonal only. A good resource is the Unofficial FAQ. Though it is "unofficial" its pretty "official". Each has been verified by Michael Coe and/or Scott Almes. As far as the bow its under E.5. The whole thing is a pretty good read though and should clarify a lot for you.
 
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Vito G
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I will continue to play it as I have been. If the rules do not clarify or aren't updated I see no point to make a rule more difficult using an "unofficial" ruling. If the creators wants to change the rules in the future that is fine with me, but if a game developer leaves a vague rule, I leave it up to the interpretation of the player.

I believe this is why a game developer should always source an outside entity to edit and compile their rules. Many developers aren't in the habit of writing and editing and a professional writer and editor helps from these little misunderstandings in rules. Many a great game has killed itself with poor rules.
 
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David Molina
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Each answer in the ‘unofficial’ FAQ has been verified by the creator and/or publisher.

It’s your game play however you want, but if you want to play accurately....
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