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Subject: Faction tokens other questions rss

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Gareth Davies
United Kingdom
Croydon
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In the middle of a solo play-through in an attempt to learn the rules and I have a couple of questions:

1) The faction tokens. In the first scenario a shield is placed on the board in Diamond City. Is this an enemy? Does it move when an agenda is drawn showing that symbol? If not, when do those enemies come into play?

2) What is the strength of the Railroad enemies? It just says X but there was no indication on the card that brought them into play as to what X stands for.

3) In a multiplayer game, is there anything to stop a character who hasn't taken part in a quest to then suddenly fulfil one of the objectives and claim the prize? Doesn't seem fair or thematic. For example, the quest involving killing a 'skull' enemy rewards you with a Pipboy. But then it seems as if the other player, who wasn't involved in that test, can complete the next bit, whether it involves the pipboy or not.
 
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Marcio Ferreira
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onemanlandslide wrote:
In the middle of a solo play-through in an attempt to learn the rules and I have a couple of questions:

1) The faction tokens. In the first scenario a shield is placed on the board in Diamond City. Is this an enemy? Does it move when an agenda is drawn showing that symbol? If not, when do those enemies come into play?


Yes, it is an enemy with the stats represented in the Scenario Card.
Besides the initial setup, they might come into play as Result from Quest cards

Quote:
2) What is the strength of the Railroad enemies? It just says X but there was no indication on the card that brought them into play as to what X stands for.


On the right of the Faction power track, there is the meaning/value of X and Y, see Learn to Play page 15


Quote:

3) In a multiplayer game, is there anything to stop a character who hasn't taken part in a quest to then suddenly fulfil one of the objectives and claim the prize? Doesn't seem fair or thematic. For example, the quest involving killing a 'skull' enemy rewards you with a Pipboy. But then it seems as if the other player, who wasn't involved in that test, can complete the next bit, whether it involves the pipboy or not.


It is just like that, this has been discussed elsewhere... it is oneof the handicaps of this game IMO...
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Alex Smith
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onemanlandslide wrote:

3) In a multiplayer game, is there anything to stop a character who hasn't taken part in a quest to then suddenly fulfil one of the objectives and claim the prize? Doesn't seem fair or thematic. For example, the quest involving killing a 'skull' enemy rewards you with a Pipboy. But then it seems as if the other player, who wasn't involved in that test, can complete the next bit, whether it involves the pipboy or not.


This is my main gripe with the game. It seems there is alot of luck/randomness when it comes to winning. You cant really have a gameplan. You might complete 4 quests that give no agenda points, unlock the 5th quest, then someone else finishes that quest and gets the agenda card. Im hopefully playing tonight so i think im going to try and house rule this so quests, unless main storyline, are specific to whichever character started it.
 
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