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Subject: It's not over 'til it's over rss

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B C Z
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New blog post from Randall and the gang:

http://dragonfirethegame.com/2018/01/03/never-ever-ever-ever...

(Props to this user for seeing it first)
Jim Adams
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___

I'm usually reluctant to call a game until the final character goes unconscious, precisely because a few different Dragonfire Cards can turn the tide of battle very quickly.

The blog talks about one of them: Dangerous Waters
Neutral on the first turn (because it doesn't do anything)
Awful in the early game because it knocks you down on HP significantly.
Incredibly helpful if it comes out with half the party STUNNED.

Another I like to see show up is 'Fireball'. For two HP, you get to do two levels of damage to every obstacle facing one player. This can wipe out all the tokens and soften up all the obstacles, turning a dire situation into a salvageable one. Like any Dragonfire card, sometimes it comes out at the worst possible time - such is fate.

Reinforcements can also change the field quickly, removing long-standing and difficult to defeat obstacles and replacing them with cannon fodder. Of course, it can do the opposite too, so it's not always appreciated.

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Justin Stone
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Dangerous Waters is the reason my last game ended in a victory. Starting the third round, two of our 6 were going to drop on their second turn. By luck of the cards, and some good play, we saved one of our members from dying and ended the 3rd scene, thus winning the game!

This game is high on epic comeback chances.
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Steve Beeman
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Playing a wizard and in a two player game my partner is always upset when fireball comes out. But I just laugh maniacally, so it might be more that than anything else...

It's such a great card early on.

Dangerous waters for us has ultimately come out late game and helped us pull of a win by some quick healing but I love that it just as easily could be fatal.
 
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rob cavallo
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roseland
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Fireball saved my ass the other night.
 
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Tyler Wood
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as someone who plays mostly 2p, fireball is invaluable since you almost always have multiple encounters on each player. 2 damage to one of us is nothing compared to burning 5-10 total damage off some encounters, especially if their first levels are "gatekeeper" colorless levels like the gorgon and roper.
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Steven LaGorce
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Fireball is great in 6 character games too. If you plan ahead for a cascade of stunned/knocked out characters you can end up with 5+ encounters facing a single character. If you have a Warlock, you can see the next Dragonfire card in the deck and plan accordingly.
 
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B C Z
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gorski1234 wrote:
Fireball is great in 6 character games too. If you plan ahead for a cascade of stunned/knocked out characters you can end up with 5+ encounters facing a single character. If you have a Warlock, you can see the next Dragonfire card in the deck and plan accordingly.


Warlock?
 
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Principia

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byronczimmer wrote:
gorski1234 wrote:
Fireball is great in 6 character games too. If you plan ahead for a cascade of stunned/knocked out characters you can end up with 5+ encounters facing a single character. If you have a Warlock, you can see the next Dragonfire card in the deck and plan accordingly.


Warlock?

15 XP
Invocation: Eyes of the Rune Keeper

Look at the next Dragonfire card.
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B C Z
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Principia wrote:
byronczimmer wrote:
gorski1234 wrote:
Fireball is great in 6 character games too. If you plan ahead for a cascade of stunned/knocked out characters you can end up with 5+ encounters facing a single character. If you have a Warlock, you can see the next Dragonfire card in the deck and plan accordingly.


Warlock?

15 XP
Invocation: Eyes of the Rune Keeper

Look at the next Dragonfire card.


Thank you
 
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Joshua Gottesman
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I was playing Bodyguards the other day and the 1st DF card was Fireball. Well, all the encounters were clustered around the noble, so guess who got blasted?

Knocking 2 levels off all the encounters made the 1st wave super easy, and there's enough healing around thst the 2 hp off the noble was no big deal.
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Principia

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Joshuaaaaaa wrote:
I was playing Bodyguards the other day and the 1st DF card was Fireball. Well, all the encounters were clustered around the noble, so guess who got blasted?

Knocking 2 levels off all the encounters made the 1st wave super easy, and there's enough healing around thst the 2 hp off the noble was no big deal.

"Sorry, sir!" (but not really)
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