Jacek Wieszaczewski
Poland
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Just received my pledge (highest level available, with base game and all expansions), I know there are some promos which were not included as they were exclusive to previous campaigns. I looked through expansions listing for base game but it's a bit of a mess, with some things listed more than once. Is there any physically released content for Flash Point which was not available during Tragic Events KS and is not part of Extreme Danger KS Bonus Pack?
 
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James Drury
Canada
Longueuil
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The only thing I can think of are the Locked Doors.
 
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Ian Madsen
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blipadouzi wrote:
The only thing I can think of are the Locked Doors.


That was part of the Extreme Danger KS. They are visible in second photo:



The original Flash Point KS had a PDF scenario book that was "exclusive", but nothing physical.
 
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Björn Harzer
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hsiale wrote:
Just received my pledge (highest level available, with base game and all expansions), I know there are some promos which were not included as they were exclusive to previous campaigns. I looked through expansions listing for base game but it's a bit of a mess, with some things listed more than once. Is there any physically released content for Flash Point which was not available during Tragic Events KS and is not part of Extreme Danger KS Bonus Pack?


As far as I know it is really the POIs. But in TE we got new versions of them which go along with the event cards. So, you aren’t missing anything anymore... apart from the pdf scenario of the original KS
 
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Andreas Linke
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Hi,

a question related to the TE POIs: if you play flash point with the TE expansion, do you have to use only the POI tokens delivered with the TE expansion or do you have to use some of the tokens from an original flash point base game (you already owned) as well?
if you use only the tokens from TE you only have 3 false alarms, right? this would be different from the 5 false alarms in the base game.
 
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Roger BW
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I don't think it's been suggested anywhere that you should only use the new tokens. The intent is that you should stick with the 10 real / 5 false at start of game, but the new PoIs may be added by event cards.
 
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Robin
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Oddly, an effect of the special POIs being added by Event cards is that you're less likely to actually find them - the card gets you to shuffle the special POI into the POI supply, so it will take at least one, and probably many, rescues or false alarm reveals before it gets added to the board, let alone discovered. This means you're more likely to find them towards the end of the game when ignoring them is more of an option (you've saved several already and you're up to 4 POIs from the "How Many People Lived Here?" card.)

We've played maybe ten games and I don't think we've ever rescued the Redshirt or Oxygen Tank user (although the latter still adds gameplay by being a potential explosion.)
 
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Roger BW
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The variant I use, of having specific "?" POI markers and drawing the actual counters from a bag when they're revealed (which made no difference with a fixed POI pool), will tend to bring the special POIs forward slightly – because you don't have to wait for the POIs already on the board to be revealed.
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