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Subject: A less lucky survival game rss

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Zach
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Hey guys,
After playing This War of Mine: The Board Game, I’m really itching for a good survival game... that doesn’t screw you over because of a dice roll. I hear a Robinson Crusoe is the same way. Any other recommendations? I feel like this genre has largely been untapped.
 
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A bit off topic — how on earth do you make a survival game without significant luck in it? You’d win once and have the game solved forever.
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Zach
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Sagrilarus wrote:

A bit off topic — how on earth do you make a survival game without significant luck in it? You’d win once and have the game solved forever.


I’m envisioning a hybrid between Mage knight and this war of mine.
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qwerty qberty
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I agree. This seems to be a genre largely untapped. Look at a Rubik's Cube or any other variable puzzle. Heck, you could probably even string together permutations of modular mechanics to add to the complexity and variability.
 
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Tomer Mlynarsky
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Need a bit more info. Most notably :

How many players?
How heavy can the game be?
Is length an issue?
Do you want single session or are campaigns good?


Since I can't be sure of your taste without all of the above, I'll randomly offer Dead of Winter perhaps?

You can play it co-op without a traitor if you want. And while there is some dice chunking in it, I've never had a colony completely lost due to a single roll.

Sagrilarus wrote:

A bit off topic — how on earth do you make a survival game without significant luck in it? You’d win once and have the game solved forever.


It depends on what you want your win ratio to be.
I believe that what he means is, don't let a *single* roll screw you over.


For example, we've had games of Kingdom Death where a single bad roll caused entire TPK.


Let's say you require X rolls before you die entirely.
 
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Zach
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How many players?
1
How heavy can the game be?
Any
Is length an issue?
No
Do you want single session or are campaigns good?
Either

I like dead of winter but do most of my gaming solo, but I really appreciate the suggestion.


Since I can't be sure of your taste without all of the above, I'll randomly offer Dead of Winter perhaps?

You can play it co-op without a traitor if you want. And while there is some dice chunking in it, I've never had a colony completely lost due to a single roll.

Sagrilarus wrote:

A bit off topic — how on earth do you make a survival game without significant luck in it? You’d win once and have the game solved forever.


It depends on what you want your win ratio to be.
I believe that what he means is, don't let a *single* roll screw you over.


For example, we've had games of Kingdom Death where a single bad roll caused entire TPK.


Let's say you require X rolls before you die entirely.[/q]
 
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Zach
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zb1035 wrote:

How many players?
1
How heavy can the game be?
Any
Is length an issue?
No
Do you want single session or are campaigns good?
Either

I like dead of winter but do most of my gaming solo, but I really appreciate the suggestion.



Sagrilarus wrote:

A bit off topic — how on earth do you make a survival game without significant luck in it? You’d win once and have the game solved forever.


It depends on what you want your win ratio to be.
I believe that what he means is, don't let a *single* roll screw you over.


For example, we've had games of Kingdom Death where a single bad roll caused entire TPK.


Let's say you require X rolls before you die entirely.
[/q]

I don’t like artificially hard games. This War of Mine isn’t hard, it just has mean dice. It’s completely appropriate for th game, which is brilliant, but not for me.
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Chad Ackerman
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Friday
The Lost Expedition
The 7th Continent
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Crazed Survivor
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Zach
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Evenhope wrote:


I’ve actually backed 7th continent!

I think Friday is closer to the luck level I’m looking for, but it’s a bit too abstracted for me. Good suggestion though.

I’ve seen the Lost Expedition but I got the impression that it was very lucky, and not really the type of survival game I’m looking for as much as an expedition game. But I’ll look at it again.

Thanks!
 
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Ryan Morency
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For what it is worth, the dice rolling in Robinson isn't as rough as This War of Mine.

In Robinson if you allocate two workers you don't have to roll a die for success. You can often mitigate bad weather rolls if you plan for it. The dilemma that I find is if I feel I have time to do these things.

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Ken
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Sagrilarus wrote:

A bit off topic — how on earth do you make a survival game without significant luck in it? You’d win once and have the game solved forever.


Perhaps you have one that takes so long to complete you never really solve or discover everything. Maybe something like The 7th Continent?
 
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Tomer Mlynarsky
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zb1035 wrote:

How many players?
1
How heavy can the game be?
Any
Is length an issue?
No
Do you want single session or are campaigns good?
Either

You can still do Dead of Winter Solo, but yeah, I have a much better picture now.


Hmm... How about... Ghost Stories It does have some dice chucking but I believe it's managable. Also, the expansion gives you a bit more control since you can aim at gaining a particular artifact.

 
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