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Subject: Seeking Knowledge rss

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Stephen Rosania
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Hey everyone,

I recently have been play testing a deck builder card game I created. The template is complete, but I've been using random images I found online as place holders for the card image. I know art is not cheap and I respect the starving artist, but with that said I need some help being pointed in the right direction. I have 215 individual cards that need art done for it. I have no idea what kind of pricing I'm dealing with. I also don't know if I should try and hire multiple artist with similar styles to try and break up the work load.

For context for artist reading this post and want more info on the game itself, it's a medieval themed card game that is a cross between magic, hero realms, and DC deck builder.

So far with the play testing I have done, which honestly has mostly been friends and family, it has been well received over all. I'm in the process of submitting it for a patent and bringing it to board game testing nights and local gaming stores around me so I'm in no rush to get the art done right away. It would be nice to have it for if and when I create demo boxes to pitch to companies or possibly Kickstarter to officially get this game off the ground.

Thanks for reading my long post and I apologize if this is in the wrong forum.
 
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Stephen Rochelle
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1) Don't pay for a patent. Go read up on MythBusting: Game Design and Copyright, Trademarks, and Patents (US Law).

2) Before paying anything for art, do playtesting outside of your social circle. Invest as few resources as possible into what is currently still a functionally-untested product; assume that nearly everything will change.

3) Before paying anything for art, decide whether you're pitching to publishers or going with self-publishing. If the former, don't spend anything on art.

4) In the meanwhile, Google image search's advanced options let you filter to "use or share, even commercially"; Creative Commons provides links to other places that will let you find CC-BY or other appropriate quick-to-use placeholder art.

5) Deciding on pitching versus self-publishing is its own massive topic, and there are plenty of reams of resources already written on that. My short version is to boil it to "are you passionate about the day-to-day process of managing a business?"
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