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Subject: What Do We Know So Far About the Big Storyline and Character Longevity? rss

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Lon

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Mainly I’m just trying to piece together the data available to figure out:

1. Do campaign arcs link together such that a level 5 character can keep leveling into the next campaign arc, and the one after that? Will there be a literal or effective “max level” or “end of the story” where a character retires for good?

2. How many adventures will make up a Campaign arc? Will it always be 5 like in the Base game Campaign, or will it vary? How do the storylines of the Adventure Packs sold alone connect to the base game storyline, to each other, and to a Campaign Pack (such as Moonshae Isles Burn listed for preorders at some sites)?

3. How present is the carryover of decisions and outcomes from one campaign arc to another, apart from your character’s growth and some of the other cards?


4. Is the list below missing any elements of the mega-arc that we know of so far?

An Ancient Evil Arises (Base Game Campaign)

1. The Wastes of Ancient Empire: Adventure Level 1
2. Unholy Presence: Adventure Level 2
3. Bodyguards: Adventure Level 2
4. Terror in the Catacombs: Adventure Level 3
5. Slaadi Plague: Adventure Level 4

Adventure Packs (AP):
6. Shadows Over Dragonspear Castle
7. Chaos in the Trollclaws
8. Sea of Swords

?. Calimshan

Moonshae Isles Burn Campaign Pack (CP)
...

It’s pretty exciting that we already have 8 “storyline” adventures released or scheduled for release, and information about another guessing maybe 4-7. Plus infinite Dungeon Delving and Portcullis Breaching!
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B C Z
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Moonshae Isles is probably after Sea of Swords, at least based on the fiction contained in Trollclaws.

So far, everything is tied together, at least at the travelog level, meaning the fiction in Dragonspear references the events from Plague.

There are at least two different 'things you recorded on your character shield' decisions in the first seven campaign adventures. The consequences of those decisions have not yet been made clear.
 
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Lon

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That’s awesome. One of my favorite aspects of campaign play in Arkham Horror LCG is the nuances and replayability added by those decisions that leave a Signifier on your sheet/log.



 
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Score!
 
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