David Hewitt
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So this has been bothering me since my first play.

I assume you're trying to keep the ratio of 1 Ultratech = 2 large = 3 small cubes, and instead of the normal 1 point, those should be 1/2 point each for end-game scoring. I also assume the converter numbers are right, where 1 large = 1.5 small.

That means the "precise scoring" in the rulebook is wrong. It should not be 6/12, 4/12 and 3/12 respectively, it should be 6/12, 3/12 and 2/12.

At 4/12, 2 large is worth 2/3 of a point, not 1/2.
At 3/12, 3 small is worth 3/4 of a point, not 1/2.
At 3/12 and 4/12, 1 large is worth less than 1.5 small.

But at 3/12 for a large and 2/12 for a small, all the numbers work correctly.
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Jacob Davenport
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Yes, the rule book is wrong. Math is hard. As you say, it should be 6/12, 3/12, and 2/12.
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Scott
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Continental Drift wrote:
Yes, the rule book is wrong. Math is hard. As you say, it should be 6/12, 3/12, and 2/12.


Has TauCeti confirmed that the rulebook is wrong - that this isn't intended for some esoteric balance issue?
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David Hewitt
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Continental Drift wrote:
Yes, the rule book is wrong. Math is hard. As you say, it should be 6/12, 3/12, and 2/12.


Ah, I just saw you answered this in the rulebook thread, shortly before I posted it here. Sorry for the duplication. Hopefully the increased visibility will help others.
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TauCeti Deichmann
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mwanafalsafa wrote:
Continental Drift wrote:
Yes, the rule book is wrong. Math is hard. As you say, it should be 6/12, 3/12, and 2/12.


Has TauCeti confirmed that the rulebook is wrong - that this isn't intended for some esoteric balance issue?


Well, this is embarrassing. I somehow managed to get that bit of easy math wrong. The correct values are 6/12, 3/12, 2/12.
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Christopher Hanson
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Does it throw anything off if I change the values of the points?

For example:
1 Sm Cube = 1 pt
1 Lg Cube = 1.5 pts
1 Ultratech = 3 pts
1 VP = 3 pts.

My ratios might be off, but the idea being the smallest value is a whole number. Then just divide by two for end game scoring.

the input/output ratios won't match, but they're still ratios.
 
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Becq
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You need VPs to be worth 6 VPs if you want that scaling, and you'll need to divide by 6 if you ever care about comparing scores against anyone outside of your group. Oh, and don't forget ships in your scoring (same value as small cubes).

Per the rules: "Each octagon, every 2 large cubes, and every 3 small cubes and/or ships are worth ½ point." So it takes 6 small cubes to equal 1 VP.

To me, it makes more sense to group my resources into 1VP sets (6 small or ships, 4 large, 2 octagons, or any linear combination of those), count them, then add the fractional remainder. YMMV!
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Christopher Hanson
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I'm not certain why VPs would have to double to 6? Don't VPs remain the same value during end game?

I'm planning on teaching this to some sales agents at work; I've shown them stuff like Cash n Guns and Werewolf, and this looked like a type of game they could get into.

I don't really want to explain that a small cube is 1/3 a VP and 1/6 at the end if I can just them round number from the get go (1.5 isn't that round, but better than nothing).
 
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Sam Carroll
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Quote:
I'm not certain why VPs would have to double to 6? Don't VPs remain the same value during end game?


No. The "approximate fair-trade values" on the player-boards are double the actual end-game value of resources; so an ultratech is actually 0.5 VP, etc.
 
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Christopher Hanson
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Yes.

Sorry, I should have been more specific and I think I misunderstood Becq's reply.

I thought they meant that in order to keep the scaling, VP Tokens need to be 6 points.
 
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Becq
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StagCutlery wrote:
Yes.

Sorry, I should have been more specific and I think I misunderstood Becq's reply.

I thought they meant that in order to keep the scaling, VP Tokens need to be 6 points.

Are you talking about mid-game valuation or end-game valuation? All resources (not VP tokens) are reduced to half value for final scoring. A small cube is worth 1/6 of a VP (not 1/3 of a VP), so if you want to revalue small cubes to 1 neoVP, then VP chips need to be worth 6 neoVPs to maintain the same relative value.

If you're talking about relative value *before* end-game, then your ratios are correct. (But this was a thread about final scoring, so I assumed you were talking about that!)
 
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Christopher Hanson
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Yes, sorry again.

I meant mid game valuation. Then just scoring up your wooden bits (plus ships) and dividing by 2 for end game valuation.

So for example (mid/end):
1 Sm : 1 / .5
1 Lg : 1.5 / .75
1 Ut : 3 / 1.5
1 VP : 3 / 3

I'm over thinking this. It's probably easier for them if I go with your idea of grouping them into sets of VPs
 
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Becq
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StagCutlery wrote:
Yes, sorry again.

I meant mid game valuation. Then just scoring up your wooden bits (plus ships) and dividing by 2 for end game valuation.

So for example (mid/end):
1 Sm : 1 / .5
1 Lg : 1.5 / .75
1 Ut : 3 / 1.5
1 VP : 3 / 3

I'm over thinking this. It's probably easier for them if I go with your idea of grouping them into sets of VPs

Agreed. whistle
 
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