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Subject: Which Expansions offer more variability in tiles to choose from? rss

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Tom Lopresti
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Thanks for your help.
 
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Andreu P.
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The Bazaars module, included in Alhambra: The Treasure Chamber, is probably the most interesting one in terms of introducing new tiles. Besides, all other modules included in this expansion are fairly good, so in my opinion it's the best one to own. The Camps module from Alhambra: The City Gates is also a nice little addition; however, half of the modules from that expansion are not particularly inspired, so I wouldn't really recommend purchasing it separately.
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Mark L
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DarkVaati wrote:
The Bazaars module, included in Alhambra: The Treasure Chamber, is probably the most interesting one in terms of introducing new tiles. Besides, all other modules included in this expansion are fairly good, so in my opinion it's the best one to own. The Camps module from Alhambra: The City Gates is also a nice little addition; however, half of the modules from that expansion are not particularly inspired, so I wouldn't really recommend purchasing it separately.

There's also the Workers' Huts module in the first expansion, The Vizier's Favor. And I really like The Magical Buildings expansion, which introduces one building of each colour that can be played in any orientation.
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Derek Whaley
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Darius I – 73rd Great Khan of the Illustrius Barbarian Horde, Duque San Lorenzo, Marquis de Feltón, Chief of the Zayante, Baron von Whaleyland, Lord Kennedy
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Just as a warning regarding adding tile modules: make sure to always add a card module for every tile module. If you don’t, you may end up running out of cards before you run out of tiles. It is a balance to maintain for sure. I once played with too many card modules and the game ended before the second score card was pulled. Not ideal. A similar problem can occur if you run out of cards when there are still a bunch of tiles in the bag.
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Andreu P.
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Whaleyland wrote:
Just as a warning regarding adding tile modules: make sure to always add a card module for every tile module. If you don’t, you may end up running out of cards before you run out of tiles. It is a balance to maintain for sure. I once played with too many card modules and the game ended before the second score card was pulled. Not ideal. A similar problem can occur if you run out of cards when there are still a bunch of tiles in the bag.


In the second case, just reshuffling works fine. During setup, though, I'll make sure that I shuffle both score cards in the bottom half of their coresponding piles, so they come a bit later.
 
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Tom Lopresti
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Thanks to everyone very much.

We appreciate your help.
 
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