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Subject: My attempt a Dust 1947 campaign rss

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Nevin Beaver
United States
Wilmington
Delaware
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Hey all,

I had an idea to adapt some of the scenarios in the Dust 1947 rule book into a campaign. Here is what I came up with. Please feel free to critique and provide feedback. I haven't tried this out yet (but hopefully will soon).

Dust Campaign
Total Attacker AP: 200
Total Defender AP: 150

Situation: The attacker springs an all-or-nothing surprise attack on the defender’s coastal city.

Special Rules:
• The attacker starts each scenario with a max of 100 AP points. The defender AP points are defined by the scenario AP point percentage (unless otherwise noted).
• At any time, a player may “retreat” a unit from the field by exiting the unit from the edge of their deployment area. That unit will be available for the next battle, fully healed.
• Scenarios are from the Dust 1947 Rule Book, with setups and deployments as written unless noted otherwise here. Reserves work as defined in the rules. No variant rules are in play (unless otherwise desired).

Scenarios:
1. Scenario 105: Beach Assault – The Attacking force surprises the
defender with a beach assault.
a. Defender AP – 50%
b. If defender does not have a strongpoint unit, a bunker or
building may be substituted.
c. Attacker must win this scenario for the campaign to continue.

2. Scenario 106: Hold the Line – The Defender desperately tries to
hold the Attacker from reaching the city.
a. If Attacker wins, go to Scenario 107.
b. If Defender wins, go to Scenario 108.

3. Scenario 107: City Showdown – The fight for the city starts.
a. If Attacker wins, go to Scenario 115.
b. If Defender wins, go to Scenario 108.

4. Scenario 108: Forest Firefight – The attack has failed and the
Attacker seeks to salvage whatever forces are left.
a. If Attacker wins, the attack is a failure but some forces are
saved to fight another day. Defender Conditional Victory.
b. If Defender wins, the Attacker forces are soundly defeated.
Defender Total Victory.

5. Scenario 115: Sewers – The city is lost, the Defenders seek to
escape through the sewers.
a. Scenario calls for Infantry units only. If either side does not
have any infantry units, they automatically lose.
b. If Attacker wins, the city is completely conquered. Attacker
Total Victory.

c. If Defender wins, the Attacker maintains control of the city, but
the Defender maintains a resistance. Attacker Conditional
Victory.

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Bob Zurunkel
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Looks like fun.
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Nevin Beaver
United States
Wilmington
Delaware
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So I tried the first scenario with my son. It's embarrassing to admit, but the boy curb stomped me (I'm also a little proud). I was playing the Allies with a 100 APs and he was playing the SSU with 50 APs. Winter Child pretty much tore apart my armor which left me with very little else.

He had:
Winter Child
Red Army Observer Squad
Red Army Heavy Mortar Support Weapon
Red Army Tesla Gun Support Weapon
Nina (TSH)

I had:
The Six Shooter
Steel Rain
Mickey (Light)
Pounder
Rosie
Bazooka Joe
Ranger Heavy Weapon Squad
Storm Fighter Bomber

My plan was to take out his support weapons (mainly with the Storm) and then see his forces retreat. It worked up until the retreat part. Winter Child literally punched all of my armor to death while his observer squad and the Nina attacked my infantry. I was able to take out the Nina before my forces were eliminated but between Winter Child and the Observer squad, he still had half of his forces' AP on the board.

I'm revising my force and we'll give it another go this weekend. Hopefully he won't roll quite as well this time.
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