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Charterstone» Forums » Rules

Subject: Oh Not More Rules Queries ?? .....(no spoilers) rss

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James Clarke
United Kingdom
Caithness
Scotland
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Actually no.


I'm pleased to report that so far after 9 games into the campaign (3 days, same 3 players, no Automa), we have come through the experience without the need to seek any outside assistance or houseruling. Basically, our golden rules for this have been as follows:

* Read everything carefully
* Read it again carefully
* Discuss the things we just read and what they actually mean in terms of gameplay
* Talk through our moves
* Query a move if we are unsure and correct each other as necessary
* Talk through any permanent game changes we are making
* Don't invent any rules
* Don't worry if something crops up that doesn't have a rule, because a rule will eventually arrive
* Assign jobs and keep them fixed throughout the campaign
* Don't rush a game and don't start one you can't finish in a session
* Above all, trust the designer

Has our campaign so far been flawless? No, because there have been a few minor accountancy errors and we misinterpreted the function of a particular building for the best part of a game. However, these were our fault; typical and innocent gaming mistakes that have caused no lasting detriment to our overall experience.

Having seen a number of the BGG rules postings, it seems that many of the 'issues' are due to rules not being read properly or rules being introduced where rules are presumed missing. I'm therefore in great admiration of Jamey Stegmaier, not only for this fine creation, but for his constant vigilance and patience shown in these threads in responding to all such threads.


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Rich A
United Kingdom
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Can you imagine someone designing a heavier deep Euro legacy game? How painful would that be? The downside of being the designer of such a thing would be managing a never ending list of spoilerised queries.
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David Arlington
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I was about to write a rules inquiry post this morning. I started quoting the cards to show where my confusion was when I realized, oh, it's right there, isn't it?

This game should be in the hall of fame just for being one of the most excellent tutors of the skills of reading comprehension. I always thought I was a careful reader, but this game is schooling me. And I love that!

Dave
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Michael Chalmers
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Charlotte
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As Luke learned in "The Last Jedi", you learn most from your mistakes.

Charterstone 2 will be better!

Right Jamey?
 
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David Arlington
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sador42 wrote:
As Luke learned in "The Last Jedi", you learn most from your mistakes.

Charterstone 2 will be better!

Right Jamey?


It's the players who need to learn. Hopefully, by Charterstone 2, people will have honed their reading skills on Charterstone 1!

Dave
 
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