Re: Balance difficulty with control tokens basen on Villian health
Interesting, but I see the early games as tutorials more than something that needs balanced. Barring new players, year seven is the only version I've played repeatedly (before adding the expansion).
I do think adding *and removing* tokens based on villains that comes out is potentially a clever balancing mechanism, making a tough initial combination not as bad through the negative tokens, while making an easy initial setup more difficult to stay on the first location. Let me know how well this works out for you on year seven.