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Pylos» Forums » Strategy

Subject: Is Pylos Solvable? rss

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Jacob Casper
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Pflugerville
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In a world where both players and computers can stalemate on games of Chess, Checkers, Tic Tac Toe, and Go regularly during high level play, does Pylos ultimately boil down to a core set of moves for each player where consistent high level play would end in consecutive stalemates?
 
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Tina Bushey
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I would think so, but since I’m not that perfect, I still enjoy this game.
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Russ Williams
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FWIW: A draw in Pylos is only possible from non-termination (i.e. repeating earlier game states), since a terminated Pylos game always has a winner.

So in the unlikely case that draws (i.e. non-termination) becomes an issue for you, adding a simple rule forbidding repeating a previous game state (which is a very typical rule for this kind of game in any case, e.g. Chess and Shogi and Go have similar rules) would make draws impossible.
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Jacob Casper
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russ wrote:
FWIW: A draw in Pylos is only possible from non-termination (i.e. repeating earlier game states), since a terminated Pylos game always has a winner.

So in the unlikely case that draws (i.e. non-termination) becomes an issue for you, adding a simple rule forbidding repeating a previous game state (which is a very typical rule for this kind of game in any case, e.g. Chess and Shogi and Go have similar rules) would make draws impossible.


Interesting insight, thanks!
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