Christopher Wood
United States
Fresno
California
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I understand there's a high level of abstraction in this game, but I still tend to think thematically.

The die rolls are the sea winds?
The die rolls are fate & fortune leading up to embarkation?

It gives me pause that, according to the rules as I've read them, I can say of a port with some Fleets and Units in it, "Well, let's see what my die rolls are—oh gosh, only one Fleet can make it to Septem? OK then, I'll send this fleet to Hippo and that one to Carthage," or even, "Fine, the winds are low, I'll just launch a land campaign instead." It almost seems backwards from my experience of dice in wargames lo these many years, some weird sort of non-thematic input randomness.
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