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Subject: Any more info? Pics? rss

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Aaron Gelb
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Any information on this?
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John Clair
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asgelb wrote:
Any information on this?


Hi Aaron. More pics and info should hopefully be coming from AEG over the next couple months. Getting ready for the Edge of Darkness Kickstarter and fulfilling the Thunderstone one are their current top priorities as I understand though.

I'm happy to answer any questions about Space Base though. I really love this game and had a great time working on it. It's been my go-to playtest filler game for the last year and I'm not even a little bit tired of it.
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Aaron Gelb
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Sounds so fun. Can you shed some light on gameplay, feel, style of game?
 
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John Clair
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asgelb wrote:
Sounds so fun. Can you shed some light on gameplay, feel, style of game?


I expect the comparison everyone to draw as a first blush will be Machi Koro, which is entirely fair since that was the inspiration for the game. Similar to Machi Koro, you roll 2 dice at the start of your turn and then you get stuff, and other people might get stuff. The overarching difference though is that Space Base is all about engine synergies. For example, rather than stacking your 9 and then hoping 9s are rolled, in Space Base you might put a powerful effect in your 9 spot and then work on buying cards that give you the ability to convert rolls into 9s. Space Base is all about buying cards that make sense given your other cards. Sure there are more powerful and less powerful cards, but buying the right card for your engine is more important than buying a powerful card.

Other key differences...

First, when you roll the dice you get to choose if you want to use the Sum or both individual numbers. So the probabilities are totally different. 6 is actually the most common number, and 1 is more common than 7.

Second, you always get stuff on your own rolls, and you might get stuff on other players' rolls. You always have 12 "station" cards numbered 1-12, representing the things you get on the various rolls. Like Mystic Vale, there are 3 a tableaus of new cards you can buy leveled 1, 2, and 3 that cycle as players buy the cards, so there is a rotating set of options to buy. All cards have a number, 1-12 on them. When you buy a new card it replaces the Station card with that number, and the replaced card is then flipped upside-down revealing a new effect. These effects of replaced station cards usually make the core of your strategy since they stack and score on other players rolls. For example, if I've replaced my #9 station card 3 times this game, I will now have 3 stacked #9 effects that I score when an opponent rolls a 9.

Overall, Space Base is a gateway game, very easy to teach. I usually just start playing and guide people on their first turn as to what to do, and after one or two turns everyone knows how to play. However, despite the simplicity there is good strategic depth and building a clever engine is really satisfying in this game.

I just remembered I wrote a designer diary a while back that I don't think AEG published yet. I will post that soon.
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Aaron Gelb
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Awesome! Sounds fun! Can't wait to see more of it. It does sounds more interesting than Machi koro.
 
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Freddy Nehwon
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Quick mention of Space Base at around 22:00 and then again around 24:15 with a pic.

ManvsMeeple on youtube, ChitChat episode 12.

https://www.youtube.com/watch?v=_C9kuXas7_8
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Sean K
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Will this be a kickstarter game?
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Ryan Dancey
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No. It is going direct to brick & mortar stores in mid April.
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Aaron Gelb
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rsdancey wrote:
No. It is going direct to brick & mortar stores in mid April.


glad to hear this.
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Ryan Dancey
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The web page for Space Base is live.

https://www.alderac.com/space-base

Has a downloadable copy of the rulebook!
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Rick Teverbaugh
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Wanted to show this off but link it dead.
 
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John Clair
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rickert wrote:
Wanted to show this off but link it dead.


Yeah, AEG's main site is down currently. They are working on it. Hopefully will be back up in a day or two, but I really don't know.
 
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Carl B
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JohnDClair wrote:
First, when you roll the dice you get to choose if you want to use the Sum or both individual numbers. So the probabilities are totally different. 6 is actually the most common number, and 1 is more common than 7.


This game sounds pretty cool; I'm definitely going to watch out for it. But I had some questions about the above mechanism. I assume you make this choice after you roll the dice, correct? And does each player make this choice (i.e. on a roll of 3 and 4, one player can choose to use 3 and 4, while another can choose to interpret it as a 7), or does the rolling player decide for everyone (i.e. it's a 7 for everyone, like it or not). I see interesting possibilities either way.
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John Clair
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CarlB wrote:
JohnDClair wrote:
First, when you roll the dice you get to choose if you want to use the Sum or both individual numbers. So the probabilities are totally different. 6 is actually the most common number, and 1 is more common than 7.


This game sounds pretty cool; I'm definitely going to watch out for it. But I had some questions about the above mechanism. I assume you make this choice after you roll the dice, correct? And does each player make this choice (i.e. on a roll of 3 and 4, one player can choose to use 3 and 4, while another can choose to interpret it as a 7), or does the rolling player decide for everyone (i.e. it's a 7 for everyone, like it or not). I see interesting possibilities either way.


Good question. Yes, after you roll, and all players choose independently, the active player does not decide for everyone. I decided not to go that route as players could really AP over the choice if they had to think about not just what they got, but also what all opponents got. Wanted this game to have a snappy pace.
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Aaron Gelb
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Just out of curiosity, from a marketing standpoint -

Website says releasing in April - is this accurate? And if so, why no pictures and/or gameplay or how-to videos?

 
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John Clair
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asgelb wrote:
Just out of curiosity, from a marketing standpoint -

Website says releasing in April - is this accurate? And if so, why no pictures and/or gameplay or how-to videos?




Yup the release is coming up. I can't comment on "why", that's an AEG thing. I do know they've sent a bunch of copies to reviewers and such which hopefully will start popping up soon, and they will be showing off to retailers at GAMA in a week.
 
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Roger BW
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Uninformed speculation: with the number of games that come out these days, the window when a given game will be available for purchase is smaller, so rather than have a slow burn of anticipation it makes sense to push all the publicity into a short period just as retail availability starts. At least that's a plausible thing for AEG to be trying.
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Stephanie Prince
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This was demoed a bit on BGG's GAMA broadcast: https://www.twitch.tv/videos/239051884- skip to about 5:17:30

I've preordered now that I've seen how it plays.
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Carl B
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slprince wrote:
This was demoed a bit on BGG's GAMA broadcast: https://www.twitch.tv/videos/239051884- skip to about 5:17:30

I've preordered now that I've seen how it plays.


Thanks! I watched this and agree, it looks good!
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Carl B
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JohnDClair wrote:
I just remembered I wrote a designer diary a while back that I don't think AEG published yet. I will post that soon.


Did this ever get posted?
 
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Todd Rowland
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We are posting daily previews on our Alderac facebook page.
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