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Subject: Awkward combat mechanic? rss

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Stefano Trivellato
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If I got it right from the preview, when fighting an alien we are picking a card each combat turn for that alien, having a different HP number from time to time, but keeping damage tokens on him.

What's the point in this strange game mechanic? Why having a variable HP enemy from turn to turn? :\
Maybe could be better having something like Gloomhaven, where you pick different actions/effect from the alien.
 
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Kerry Saunders
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I like the description the user RyuSenshi posted:

RyuSenshi wrote:
Speaking of the xenomorphs, they are, at least in my opinion, really well designed. I love the mix of mechanical and organic elements, they look really intimidating and add a lot to the atmosphere.

Combat is simple, you just roll a dice and deal damage to the xenomorph (or just miss like i did xD)
The interesting part is the life count of those monsters. Because they dont have one.
If you deal damage to them, you reveal a card from a separate deck (which also tells which attack they use when they attack)and look up a health number at the top. If the damage, the monster already took, equals or exceeds the cards number, it dies.
Wounds dealt to the monster stay, they can heal on some occasions but its not like Arkham Horror, where you have to kill them in one attack.
But if it does not die the first time, it may not die the second time.

Example: You deal 2 Damage but the card revealed shows a 3, so you missed by one. The next time, you deal another 1 point of damage, the wound count is 3 but the new cards maybe shows a 4 or 5 and it still does not die.

Seems like a lot of rng but the highest number is 6 i think and its not that common. At least in our play experience, the system seemed balanced and added really good to the immersion. You were never sure if you could kill those creepy things. As you see, you are not supposed to go through this spaceship like rambo. The Aliens are real threats and running is often the best choice. One of my friends learned this the hard way, as he got cut from the group and was obliterated as he went out of ammo.
https://boardgamegeek.com/article/27292546#27292546

hope this helps
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Trent Y.
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There is a certain confidence when you, as a player, possess absolutes that your character wouldn't.

Always knowing the health of an enemy creates tactical choice but that lacks any real horror experience. If you know that the enemy had 1HP left, you would easily determine that the best (tactical) course of action is to attack so you can kill it.

On the other hand, dealing with the unknown creates a much higher level of risk. Will this attack kill it? Will any attack kill it? Dealing with less absolutes might make you a little gun-shy which is likely the point.
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Igor Persin
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I mean, it kinda is thematic don't you think? Those are alien life forms after all, you just encountered them. You really don't know how hard to kill they are, their weak points etc. And you never can't be sure, okay, this one seems like easy to finish, it can still surprise you
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Ravage Board Gaming
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Don't think of it as hit-points. Think of it as the odds of you getting a lucky hit that kills the alien.
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Vojtas
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@Anachron

After all explanations of other users I have to ask: is everything clear now?
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Stefano Trivellato
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vojtasass wrote:
@Anachron

After all explanations of other users I have to ask: is everything clear now?

yep indeed, I got the point now, even if after drafting some cards (I think the deck will be limited to a low number for each species) we can almost predict our killing odds. But thanks for the explanation!
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Sergio Macias
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anachron wrote:
vojtasass wrote:
@Anachron

After all explanations of other users I have to ask: is everything clear now?

yep indeed, I got the point now, even if after drafting some cards (I think the deck will be limited to a low number for each species) we can almost predict our killing odds. But thanks for the explanation!


Whick I find kind of themathic, too. After killing a few of the critters you are more likely to gauge how hard to kill they really are.
 
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Scott DeMers
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I just read this thread and, frankly, this is BRILLIANT
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Mike
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I think if you look at it from an unknown fear of what the alien "could" be capable of taking in damage as you creep around, then yeah, it's good. But if you are in combat and deal decent damage to it then pull a card that has less HP and it drops round 1, then aliens don't seem so scary anymore. I'll need to see some combats and the cards that represent the aliens to see if easy kills could be a thing.
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Jason
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basically like a "soft cap" where the hp is not fixed value BUT
any and all damage you did on the intruder is culmulative.

So any previous damage done will make your odds of beating him "easier" to reach the killing threshold
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