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Subject: How to update your deck? rss

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J Re
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Hey, everyone! So, I'm a little confused as I've re-read the rules multiple times, and for whatever reason, I can't seem to find anywhere in there that talks about decks from game to game. I just bought the game and am soloing with 3 characters. I plan on grinding through the Dungeon Crawl for a little bit to get a hang of things. ANYWAYS, where in the book does it say what I do after a game with my deck? Currently, I keep resetting it back to what the character sheet says, but I can't imagine the decks stay like that as more powerful cards come up.

Thanks a BUNCH for any help. The forums have been great!
 
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Steve Beeman
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Every adventure you reset your deck to whatever you have in your equipment pack on your character card. This can be modified by items you have received and features.

The "Deck-building" isn't game to game like Arkham Horror LCG (for example). It's a core mechanic of the actual gameplay in each adventure.
 
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J Re
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Oh, interesting! I just assumed (Like in Pathfinder) you bring your deck from game to game. I appreciate the reply!
 
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Kevin
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The only cards you can add to your basic equipment pack and carryover each game are the magic items you have found (limited by your attune restrictions). These are optional to add, however, as they can clog up your deck and may be situational. So each game you build your deck from the ground up via the market, hoping it becomes strong enough to survive the final stage.
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J Re
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Thank you!
 
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Steve Beeman
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kcurtis wrote:
The only cards you can add to your basic equipment pack and carryover each game are the magic items you have found (limited by your attune restrictions). These are optional to add, however, as they can clog up your deck and may be situational. So each game you build your deck from the ground up via the market, hoping it becomes strong enough to survive the final stage.


FYI some features add cards to your equipment pack too.
 
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Scott Mohnkern
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Also, some FLGS's do a special where if you play an adventure at the store, you can draw a random item from the treasure pack and take it home.

at our FLGS we've been playing this as a card you carry with you as a player, and can insert it into any character you want, and then you take it home with you when the game is over.
 
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Steve Beeman
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mohnkern wrote:
Also, some FLGS's do a special where if you play an adventure at the store, you can draw a random item from the treasure pack and take it home.

at our FLGS we've been playing this as a card you carry with you as a player, and can insert it into any character you want, and then you take it home with you when the game is over.


House ruled though

The item pack is called Hidden Treasures, and some stores just outright sold their copies.
 
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Justin Boehm
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SteoanK wrote:
mohnkern wrote:
Also, some FLGS's do a special where if you play an adventure at the store, you can draw a random item from the treasure pack and take it home.

at our FLGS we've been playing this as a card you carry with you as a player, and can insert it into any character you want, and then you take it home with you when the game is over.


House ruled though

The item pack is called Hidden Treasures, and some stores just outright sold their copies.


I wish I could have bought one of those packs!
 
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Steve Beeman
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Gambit001 wrote:
I wish I could have bought one of those packs!


I found one last weekend on a shelf at a local store. So they are still out there!
 
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Andy Garvens
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To elaborate a bit on what other people have said, one of the core mechanics of the game is purchasing (or borrowing or stealing depending on your class and abilities) directly from the market and putting those abilities into your hand for use right away. Permanently adding cards to your deck denies those cards to other players/characters in your party.

Thusly, if you really NEED a lightning bolt to beat an encounter before you wipe, and your wizard is unconscious and has ALL the lightning bolts in their deck.....
 
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B C Z
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Wafflebob wrote:
To elaborate a bit on what other people have said, one of the core mechanics of the game is purchasing (or borrowing or stealing depending on your class and abilities) directly from the market and putting those abilities into your hand for use right away. Permanently adding cards to your deck denies those cards to other players/characters in your party.

Thusly, if you really NEED a lightning bolt to beat an encounter before you wipe, and your wizard is unconscious and has ALL the lightning bolts in their deck.....


Lightning Bolt is a fairly bad example because it requires that you be an Arcane class to even be able to touch it.
 
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toeknee n
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byronczimmer wrote:
Wafflebob wrote:
To elaborate a bit on what other people have said, one of the core mechanics of the game is purchasing (or borrowing or stealing depending on your class and abilities) directly from the market and putting those abilities into your hand for use right away. Permanently adding cards to your deck denies those cards to other players/characters in your party.

Thusly, if you really NEED a lightning bolt to beat an encounter before you wipe, and your wizard is unconscious and has ALL the lightning bolts in their deck.....


Lightning Bolt is a fairly bad example because it requires that you be an Arcane class to even be able to touch it.


Lightning Bolt doesn't require Arcane class but Arcane play (another Arcane card must be played this turn). Nevertheless, my Bard tends to not purchase Lightning Bolt .
 
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B C Z
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DoctaWho wrote:
Lightning Bolt doesn't require Arcane class but Arcane play (another Arcane card must be played this turn). Nevertheless, my Bard tends to not purchase Lightning Bolt .


Okay, geek gold to you. Mixed that one up with Fireball!

I think I had in my head that because of the 'play' requirement that only the Arcane class should even bother with Lightning Bolt because otherwise the likelihood that is too high that a really great card (LB) will be dead weight in your hand until that Cantrip rolls around.
 
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Jim Williamson
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SteoanK wrote:
[q="mohnkern"]
The item pack is called Hidden Treasures, and some stores just outright sold their copies.


That's the expansion for players to purchase. The OP support is called "Wondrous Treasures". It was limited to 1 per launch kit and has different cards than Hidden Treasures.

I stand corrected.
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From dragonfirethegame.com:

Quote:

NOVEMBER 15TH

Catalyst Game Labs is pleased to announce that Dragonfire will be available on game store shelves November 15th!

Alongside the much-anticipated release of this Dungeons & Dragons® deck-building game, players will also be able to further equip their heroes and jump into the exciting action with these great accessories:

HEROES OF THE SWORD COAST: Rally your forces with 32 additional race/class combinations in this Character Pack, including the Ranger, Druid, Warlock, and Bard. Also includes additional Market cards, as well as a bevy of new ability stickers!

WONDROUS TREASURES: Empower yourself with an expanded deck of magical items gleaned from the hordes of monsters or discovered in long-lost vaults.

HIDDEN TREASURES: An additional deck of fantastical magic items can be found with participating retailers. Play a game in their store and perhaps find a magic item you’ll discover no where else. Ask your local retailers if they have the Hidden Treasure deck!
 
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Steve Beeman
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SmallRealities wrote:
SteoanK wrote:

The item pack is called Hidden Treasures, and some stores just outright sold their copies.


That's the expansion for players to purchase. The OP support is called "Wondrous Treasures". It was limited to 1 per launch kit and has different cards that Hidden Treasures.


Nope, flip it around. The pack that you can buy at retail is Wondrous Treasures. Here's the link at Cool Stuff Inc.

https://www.coolstuffinc.com/p/241738

If you do a search for Hidden Treasures you can't find it.

Yes, they both contain different cards (though there are duplicates of commons and uncommons, not sure on rares or very rares). Stores were given Hidden Treasures to hand out cards as promos from but some stores ended up just selling them.

Wondrous treasures was part of the retail pack available for purchase.
 
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