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Trevor Harmel
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Game: Critical Limit



Synopsis: Do you have what it takes to be a skydiving master? As a hunger for the new skydiving sport "Critical Limit" spreads, you must show the world you are the best at what you do.

You and your competitors will compete in a series of contests, trying your best to thrill the crowds with your daring speed and impressive maneuvers. Be careful though! Those who push it too far will not have a soft landing.

Learn from your experience and become the world's first Sky Diving Master!


Summary: Players will simultaneously reveal what position they will fall in. Will you perform a dive for high points? Be careful, if you focus on the ground you may crack under the pressure. Will you fall in style to impress on-lookers? Or have you already cracked and started Boxing to slow yourself down?

After players positions have been revealed they will now simultaneously reveal at which velocity they will fall. High Speeds bring great reward and high risk, where slower speeds will dampen your risk, but bring in less reward.

After all velocity choices have been revealed roll the corresponding die to your choice starting with those who chose to move at the slowest velocities. All players who chose the same velocities will share in the same roll, but how they mitigate the roll may be different based on which positions they decided to fall in.

Collect the most points by increasing your risk, but be careful, if you don't deploy your parachute in time, you may lose it all.

Earn EXP points based on what place you came in and customize your character. Then get ready for the next race. The first to master all positions will become the Skydiving Master and win the game!

Players: 2 - 5

Time: 30 Minutes

Game Type: Risk Management

Design: Trevor Harmel

Art/Graphic Design: Stephen Gibson


PnP Components


PnP Character Boards


Rulebook 4.0
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Ric White
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
Sounds fun! I would love to hear more about the details of the rules. Press your luck is one of my favorite mechanics - I think it's underutilized.
 
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Trevor Harmel
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
Hey Ric! I would have to agree. A great aspect of press your luck is how it gets emotions involved. The anticipation of "did I make it or didn't I?" adds a lot to a game.

The rule book will be added soon! Thanks for your interest. Feel free to subscribe so you get updated as PDF's and Images are posted.

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Trevor Harmel
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
Meet your first Character yet to be named! What would you name him? Post a comment!

 
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Trevor Harmel
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
Meet the second Character! What name would suit this beauty? Post a comment!

 
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Trevor Harmel
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
Meet Green! He's a tank of a skydiver!

 
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Christopher Melenberg
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
Great Art and neat concept - Subscribed!
 
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Tyrone ..................
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
Red looks like a Derrick, Purple an Alexa, and for Green, I actually like the name "Tank".
 
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Richard Massey
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
rccoll wrote:
...Purple an Alexa...


This only works of you don't have one of those Amazon Alexa things!
 
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David Sals
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
Purple is clearly Irish (redhead), so something like Kelly, Fiona or Shannon might be more appropriate.
 
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Trevor Harmel
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
This is Blue. She's a champ and she knows it! Whats Blues name?

 
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Trevor Harmel
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
rccoll wrote:
Red looks like a Derrick, Purple an Alexa, and for Green, I actually like the name "Tank".


I really like the idea of "Tank" for Green.
 
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Trevor Harmel
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Re: [WIP] Critical Limit - A High Stakes Game of Skydiving
dsals wrote:
Purple is clearly Irish (redhead), so something like Kelly, Fiona or Shannon might be more appropriate.


Thats a good point. It would be cool to have a name that goes back to the roots for Purple.
 
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Trevor Harmel
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Re: Critical Limit - A High Stakes Game of Skydiving
"Critical Limit" starts with giving each player 3 "Determination" cards.

Determination cards contain 1x uses that will help a player gain the upper hand in a round if played at the right time.



Each player will have to pick 1 Determination card to keep and the other will be shuffled back into a pile.



The Determination card they choose to keep will be added to their hand.



"Determination" Cards along with "Position" and "Velocity" cards will form each players hand.
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Trevor Harmel
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Re: Critical Limit - A High Stakes Game of Skydiving




Our prototype from Game Crafters arrived today after what seemed like a long time, but what a pay-off! Immediately we got it to the table and had 6 play-tests this evening.

Tell me in the comments! What do you think of what you "see"? Likes, dislikes, suggestions?

P.S. Keep in mind this is still prototype!
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Trevor Harmel
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Re: Critical Limit - A High Stakes Game of Skydiving
New Updated Player Boards! The new graphic design helps in recognizing the differences between your 3 actions.

 
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Fertessa
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Re: Critical Limit - A High Stakes Game of Skydiving
The cards look very nice!

Purple Reed or Jessie
Blue - Alyssa or Rae
Green - Hank
Red - Max
 
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Derrick
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Re: Critical Limit - A High Stakes Game of Skydiving
Looking good Trevor, the artwork really brings the game to life!
 
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Tyrone ..................
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Re: Critical Limit - A High Stakes Game of Skydiving
The game's looking really good.
 
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Trevor Harmel
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Re: Critical Limit - A High Stakes Game of Skydiving
Shintotchi wrote:
The cards look very nice!

Purple Reed or Jessie
Blue - Alyssa or Rae
Green - Hank
Red - Max


Im glad you like them!

Those are some great name choices! There is gonna be too many to choose from!
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Trevor Harmel
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Re: Critical Limit - A High Stakes Game of Skydiving
Sunseteer wrote:
Looking good Trevor, the artwork really brings the game to life!


Thanks Derrick! We were fortunate enough to get Stephen Gibson to do our artwork. He's known for his artwork and design on "Grimslingers". We agree he did a great job!
 
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Trevor Harmel
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Re: Critical Limit - A High Stakes Game of Skydiving
rccoll wrote:
The game's looking really good.


Thanks Tyrone! Im really looking forward to getting it into other peoples hands.
 
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Trevor Harmel
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Re: Critical Limit - A High Stakes Game of Skydiving
The SKY is the perilous passage to the ground.

The SKY DECK is what everyone will press their luck milling through. Each "Ground" Card that comes up can sweep your plans from beneath you, but be careful, If you complete the panorama before deploying your parachute there will be a mess to clean. Meanwhile as your falling you'll have to navigate the perilous weather and keep your nerves from cracking.

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Jonathan Wyatt
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Re: Critical Limit - A High Stakes Game of Skydiving
red- Chase, Redford or Phoenix

blue- Ashley

Green- I have to agree with everyone else. Tank

Purple - Carlie


On the player mat, would it be possible to make the boxes for the cubes slightly indented. This way the cubes don't move around as easily?
 
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Trevor Harmel
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Re: Critical Limit - A High Stakes Game of Skydiving
FluidSpace wrote:
red- Chase, Redford or Phoenix

blue- Ashley

Green- I have to agree with everyone else. Tank

Purple - Carlie


On the player mat, would it be possible to make the boxes for the cubes slightly indented. This way the cubes don't move around as easily?


Hey Jonathan! I like the idea of Carlie!

With the goal of putting this up on KS I would love this games components to be as great as possible. I'll have to do the math to see what could be reasonably expected but I think CUT OUTS for the cubes are a MUST. Then depending on funding if its possible to have double layers then that'd be great!
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