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Subject: Cult Following: The One True Game rss

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Richard Allred
United States
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Are you already part of a cult following? Maybe you drink a little too much Dr. Pepper, or insist that it isn't Christmas until Hans Gruber falls into Nakatomi Plaza?

Perhaps this isn't enough for you. Perhaps you are the only one who knows the truth? Isn't that a shame?

Cult Following: The One True Game, allows you to inform your friends of the dark secrets of the world and lead them to their true destiny! The only setback is that some of them think that THEY know the truth and are leading others astray!


Cult Following is a simple party style game for those who are amused by the absurdities of conspiracy and cultishness. You can play with as few as three players, but more makes it more fun.

At least two players take the role of Cult Leaders, draw cards from their deck, and use them to build a cult from some of the "signs" on their cards. The followers draw cards from the follower deck and choose one of the questions they have to ask the cult leaders, who answer in turn. The follower then decides which cult to join based on the answers, and the next follower asks a question, and so on until one cult has garnered a set number of followers.

It's fast, fun, and easy to teach and learn. One of the nicest points is that you can add new players in in the middle of the round by just having them join the ranks of followers looking to join a cult.

Cult Leader is great if you like doing a little improv and can think on your feet, as you try to make "Cryogenicly Frozen Heads", "Evil Dolls", and "Thought Scanning" into the cult that meets all their needs, while being prepared to sway them away from "Absentee Parents", "Little Fighting Creatures", and "Professional Sports".

If leading isn't your style, or it's 2am and the caffein has worn off you can play as a follower. Draw a card, pick one of the questions on it and listen as your friends tap-dance to make their cult the only one for you.

It's small box makes it easy to take to any party, and with quick rounds people can try their had at leading a Cult Following. There are plenty of cards to keep things fresh, and with two signs/questions on each card, it makes variations even easier.


I've taken my copy to several parties now, and it's always been a blast. You can take the cults seriously and rely on dark humor to win the day, or go for the out and out ridiculous to keep the sheep your friends laughing to hard to notice how many followers you have.
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