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Unconditional Surrender! World War 2 in Europe» Forums » General

Subject: Soloing and Naval interception rss

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Cole Spiller
United States
Fairfax
Virginia
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Sic Semper Tyrannis
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If there's an obvious time you should intercept, like with a non-escorted convoy or a naval invasion, I always intercept. Sometimes I basically just decide whether or not I want to let them off easy, to make the war more interesting, or I just roll a die.
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Salvatore Vasta
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As Cole said, if it seems obvious intercept. If it does not and I'm playing solo I ask myself, "If a different person was making that move, would I intercept?". If that doesn't work, then roll or flip the Will/Will Not marker.

Sal
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Timo Kellomäki
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Tampere
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The intercepting player should in any case consider the possible destinations and act as if the convoy is going to the worst possible one. That's why I usually make these decisions with full information. Maybe an odd exception if I feel it is some very unpredictable genius move. This applies to most situations in soloing games, not just interception.

I find interception in particular is often in USE either economically sensible or not depending on the odds, and whether you want to do it doesn't that often depend on the destination. In general there are very few places where this kind of an extra information becomes a problem in USE, making it highly suited for solitaire play. Even in the surprise invasions you first tell your opponent which sea zone it is going to happen in!

There are also cases where you just need to guess what the other is doing. For example, when there are two mobile attacks coming, both players have a tanks marker, and you want to commit to exactly the attack where your opponent doesn't to have any chances. In those cases I just roll a die (maybe at most 5 times in a campaign of USE in my experience).

I find trying to stay neutral the hardest thing in soloing. Especially if I'm testing some new strategy, it is very easy to come in with an attitude and play the other side unconsciously just a bit sloppily, which turns out to make a big difference to the results. Whether this is a problem of course depends on your goals - it can still be fun, but probably doesn't reflect well to what would happen in a real game and is not that accurate from a simulational perspective.
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