I'm only happy when it rains...
Kimball Bent wrote:
Have to say, in the era of 'cult of new', I am happy to see one of my favorites classic designers continue to succeed. Azul is a little perplexing.... it is a simple concept that is very well executed. The tactile handling of the blocks actually enhances the gameplay. No one ever turns down a game of Azul. Goes to show that Cthulhu or zombies do not need to be present in order to sell games. Simple intuitive rules, thoughtful gameplay and solid art & components designed to attract a wide audience is the way to go.
Cult of the new isn't about actual cults