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Subject: Looking for a nautical themed game rss

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Andreas
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Hello everybody,

I am looking for a nautical themed game preferable in the age of sail. Right now I am looking at Wooden Ships & Iron Men, Master and Commander, Sails of Glory and also 1750: Britain vs. France since I really love the looks of this one. But I am sure I miss a few titles and I'm thankful for any helpful comments on the titles I listed.

Thanks in advance,
Andreas
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Jon Gautier

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Close Action: The Age of Fighting Sail Vol. 1

1805: Sea of Glory

Sovereign Of The Seas

Flying Colors (part of a series)

Soon to be published: A Glorious Chance: The Naval Struggle for Lake Ontario in the War of 1812
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Andreas
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Thanks a lot Jon. I have Sovereign Of The Seas on and off my radar.
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Antonie van der Tweel
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You could also take a look at: Ships of the Line Trafalgar 1805
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Andreas
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avdtweel wrote:
You could also take a look at: Ships of the Line Trafalgar 1805


I will. Thank you very much.
 
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Kent Reuber
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I've been looking at Admiral's Order: Naval Tactics in the Age of Sail – All Hands!. It's produced in Germany and uses wooden pieces for the ships.
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T. Dauphin
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I think WS&IM is a terrific game.
It is quite detailed, if you like that, and consequently slower moving than some more modern versions, but the detail allows you lots of room to apply your strategies. Age of Sail Sails of Glory, by contrast, felt too simple. Easier and faster to play, though, as a result.

edit: Fingers weren't paying attention to the brain: corrected name of game to Sails of Glory.


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Andreas
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kentreuber wrote:
I've been looking at Admiral's Order: Naval Tactics in the Age of Sail – All Hands!. It's produced in Germany and uses wooden pieces for the ships.


This one looks interesting! Thank you.
 
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Andreas
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tanik wrote:

I think WS&IM is a terrific game.
It is quite detailed, if you like that, and consequently slower moving than some more modern versions, but the detail allows you lots of room to apply your strategies. Age of Sail, by contrast, felt too simple. Easier and faster to play, though, as a result.



Your post just made the game go on top of all the others. Thank you.
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Andy Daglish
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tanik wrote:

I think WS&IM is a terrific game.
It is quite detailed, if you like that, and consequently slower moving than some more modern versions, but the detail allows you lots of room to apply your strategies. Age of Sail, by contrast, felt too simple. Easier and faster to play, though, as a result.

WSIM is dated. I'd say lack of detail resulted in a crude game experience, compared to modern designs like Flying Colors. Concepts like same-hex combat didn't exist in 1977, nor many other besides. A weak part of the game was boarding, and of course the errata includes the vital 3:1 rule. Over-active fouling and grappling could turn actions into impromtu land battles, in the manner of ancient & medieval times, and this didn't really happen in Napoleonic fleet actions -- crossing the decks of several first and second-rates at Trafalgar was seen as singularly unusual. The good WSIM scenario was Lissa, as it was the only one to feature multiple small ships on both sides.
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J S
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aforandy wrote:
WSIM is dated. I'd say lack of detail resulted in a crude game experience, compared to modern designs like Flying Colors.


This.

As a long time player of WSIM and Flying Colors, once I got my first copy of FC I have never opened the box for WSIM again. I will always be happy with my memories playing that game with friends many many years ago, but no need for that old dog anymore. Go to GMT's website and check out their p500 list... FC deluxe is on p500 right now. Excellent package with a TON of material.

Sails of Glory is fun, but it's much, much harder to get large battles going. I wouldn't classify SoG as a simulation either... it's definitely a game (a fun one at that).
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Mark Buetow
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For what it’s worth, 1750: Britain vs. France is a great lighter game but it’s not really nautical themed. There is some use of frigates to hassle the enemy but it’s not naval battles per se at all.
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Antonie van der Tweel
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Lissa is a scenario that is prone to boarding battles, as the English has 4 powerful gunnery frigates, but low in crew quantity against the French (and ally) 6 weaker gunned but heavely manned frigates. BTW One of the most common errors made while playing WSIM is using the same crew sections for gunnery and boarding in the same turn. So if say Amphion was grappled in the Lissa scenario by Favorite she could expect 54 boarding factors against het maximum 50. That is a losing proposition as she will lose boarding value more rapidly then the French. Using 1 crewsection to fire cannons reduces her boarding factors by 20 and scores 1 crewsquare casualties=3 boarding factors. In larger scenarios boarding battles are scarce, as it will deplete your ships very rapidly of crew, and makes them vunerable to fresh ships. The best scenarios IMO are the ones from the campaign game (Hughes vs Suffren), with reasonable numbers of ships per side, well managable by one player per side. For the larger scenarios you need more than one player per side.

If OP should go for Flying Colors (second hand, as it is OOP at the moment) , he should make sure he does not have a first edition rulebook. That one is real garbage. My advice is then to download the latest version (very much better) from the GMT website.

Finally, Nelsons patent boarding bridge was not at Trafalgar; it was at Glorious First of June.
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Mike Hoyt

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aforandy wrote:

WSIM is dated. I'd say lack of detail resulted in a crude game experience, compared to modern designs like Flying Colors. Concepts like same-hex combat didn't exist in 1977, nor many other besides. A weak part of the game was boarding, and of course the errata includes the vital 3:1 rule. .


What is the 3:1 errata rule?
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Paul Thompson
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avdtweel wrote:


Finally, Nelsons patent boarding bridge was not at Trafalgar; it was at Glorious First of June.


If memory serves the patent boarding bridge was Battle of Cape St. Vincent.

But yeah my money would be on Flying Colours since it lets you do the large battles in a decent amount of time, even with the oddites that can occur with movement.

Although if you are not in too much of a hurry I'd wait for the Deluxe edition of Flying colours that includes the long out of print ships of the line expansion.
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T. Dauphin
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aforandy wrote:
tanik wrote:

I think WS&IM is a terrific game.
It is quite detailed, if you like that, and consequently slower moving than some more modern versions, but the detail allows you lots of room to apply your strategies. Age of Sail, by contrast, felt too simple. Easier and faster to play, though, as a result.

WSIM is dated. I'd say lack of detail resulted in a crude game experience, compared to modern designs like Flying Colors. Concepts like same-hex combat didn't exist in 1977, nor many other besides. A weak part of the game was boarding, and of course the errata includes the vital 3:1 rule. Over-active fouling and grappling could turn actions into impromtu land battles, in the manner of ancient & medieval times, and this didn't really happen in Napoleonic fleet actions -- crossing the decks of several first and second-rates at Trafalgar was seen as singularly unusual. The good WSIM scenario was Lissa, as it was the only one to feature multiple small ships on both sides.


Sounds like I need to check out Flying Colors.
Thanks.
BTW, I see I referred to Age of Sails in my earlier post when I meant Sails of Glory. Sorry. I've edited that post.

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Juha Helin
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Signal Close Action for maximum details and Signal Close Action Fast Play for fleet battles. Both are very, very good games which produce quite respectable results on tabletop.
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Ron A
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blockhead wrote:
aforandy wrote:

WSIM is dated. I'd say lack of detail resulted in a crude game experience, compared to modern designs like Flying Colors. Concepts like same-hex combat didn't exist in 1977, nor many other besides. A weak part of the game was boarding, and of course the errata includes the vital 3:1 rule. .


What is the 3:1 errata rule?


The original Battleline rules for WSIM had 1 round of boarding action per turn, AH changed it to 3 rounds of combat during boarding actions. As a result, boarding in the AH version is too bloody.
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Antonie van der Tweel
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Drfaustus83 wrote:
avdtweel wrote:


Finally, Nelsons patent boarding bridge was not at Trafalgar; it was at Glorious First of June.


If memory serves the patent boarding bridge was Battle of Cape St. Vincent.




Memory serves you right. I should have checked before I wrote. John Jervis became Lord St Vincent due to (mostly) Nelsons action. That should have been a obvious hint !
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Andreas
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Thanks a lot everybody. I have some reading to do I guess.
 
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Edmund Proctor
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If you want something compleatly diffrent, check out;

Fantasy Naval Games
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Andreas
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Ed123play wrote:
If you want something compleatly diffrent, check out;

Fantasy Naval Games


Oh! I know about this. thumbsup
 
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Warren Bruhn
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Sails of Glory has some fans in my geographic area. Haven't tried it myself, but have heard a lot of good things.
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Nigel Twine
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Warren Bruhn wrote:
Sails of Glory has some fans in my geographic area. Haven't tried it myself, but have heard a lot of good things.


Give it a try, Warren, it`s excellent. It`s not like "Close Action", "WSIM", "Flying Colours" or any of that "line of battle" ilk. The use in "Sails of Glory" of the cards gives it an infinite variety of positioning and manoeuvre where even the best plans can be spoilt by a change in the weather. It`s the only one that makes me think as much about the environment as the opponent. It`s a tricky thing to put your floating gun platform into a position where it can hit without itself being hit.
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Daniel Rouleau
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Fighting Sail: Sea Combat in the Age of Canvas and Shot 1775-1815 is another game that may be worth investigating. Fairly simple play, fun, and it does not get bogged down on details. Copies are easy to obtain under $20.
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