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Iron Bottom Sound III» Forums » Rules

Subject: Special damages and launching torpedoes rss

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Laurent Lebas
France
Le Havre
Normandie
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Hi

Two questions, probably stupid...
When a ship takes a special damage which makes it circle or go 60°, What are the options when you are planning your moves?

Regarding the torpedoes, they are placed adjacent to your ship when launched, ok. Does it count as their first MF, or do they move one hex further the turn they are launched? If the latter, can you hit an enemy ship adjacent to you by just placing the torpedo in the same hex before any move?
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Jack Greene
United States
Paso Robles
California
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Special damage, the turning begins immediately at the start of the next turn. Hex NEXT to ship costs 1 MF. NO FREEBIE!
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Laurent Lebas
France
Le Havre
Normandie
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Thanks for your answers Mr Greene

Ok for the torpedoes, that's the way we played. But regarding the special damages, I understand the special damages are only applied next turn. I wanted to know what you are allowed to do with those damaged ships. When circling, do your first choose starboard or portboard randomly? And then, are you allowed to turn 60° or 120° each hex you have just moved into?
Same for the 'goes 60°'. The ship turns 60° each hex, one direction only, or does that mean that you can go straight, turn 60° as you want, but a 120° turn is not allowed?
This game is a lot of fun, and any future game would be an instant buy!
 
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