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Subject: A tedious mechanic rss

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jeremy dimichina

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At the fear of being attacked I have to say I find this game extremely fiddly. All is fine except the fact of having to add/remove cards ALL the time. put 201 and 203 in play and add 161. Trash previous card. The constant shuffling of the deck and looking for cards make this most unenjoyable.
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Chris J Davis
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sithknight19 wrote:
At the fear of being attacked I have to say I find this game extremely fiddly. All is fine except the fact of having to add/remove cards ALL the time. put 201 and 203 in play and add 161. Trash previous card. The constant shuffling of the deck and looking for cards make this most unenjoyable.


Shuffling?
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jeremy dimichina

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Shuffling wrong word. I meant you have to move through the deck constantly adding and subtracting cards. just find it annoying
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Christopher Grace
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If you leave the library sorted I don’t see the problem.
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Bill Holmes
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If you keep your decks in order its not bad at all.....
 
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Jamel Rha
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I have to agree that it is not a problem.
 
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jeremy dimichina

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its' not a problem. it's tedious
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Jamel Rha
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As mentionned, keep the library in numerical order at all times and it will be ok. Or separate the deck in smaller parts for quicker access.

The library deck is a good way to add storylines to a game without relying to a book that will take more table space.
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kimchi fried rice
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It's true, there is a level of maintenance and upkeep to deal with, but I find it keeps getting overshadowed by some other issue whistle
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Angelus Seniores
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It doesnt help that related cards dont always follow numerically,
Requiring more effort than needed to get the right one.

But that is to be expected given how the story evolves dependent on player actions and choices.

Im not sure if there is an easier way to go about it.
 
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Chris Thompson
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That's because it's a story-driven, "Ameritrash" game, not a Euro. Sounds like you just learned something about yourself - you should stick to Euro games.
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Chris J Davis
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cthompsonguy wrote:
That's because it's a story-driven, "Ameritrash" game, not a Euro. Sounds like you just learned something about yourself - you should stick to Euro games.


This comment makes no sense.
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bleached_lizard wrote:
cthompsonguy wrote:
That's because it's a story-driven, "Ameritrash" game, not a Euro. Sounds like you just learned something about yourself - you should stick to Euro games.


This comment makes no sense.


He was attacked personally by the comments from the OP as you can tell by his avatar.
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Joe
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You could always sort the quest deck by quest line. All the "commonwealth" quests in one stack, all the "vault 84" in another... Personally, I think just finding the right pile would take more time than finding the right card in numerical order though.

Perhaps the best option if you find it tedious is just to make someone else at the table do it!
 
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David Umstattd
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Stl0369 wrote:
You could always sort the quest deck by quest line. All the "commonwealth" quests in one stack, all the "vault 84" in another... Personally, I think just finding the right pile would take more time than finding the right card in numerical order though.

Perhaps the best option if you find it tedious is just to make someone else at the table do it!


That doesn't quite work. Some quests can spawn in multiple scenarios. Honestly I wish almost all the quests worked this way except for a few scenario specific ones.
 
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Jeff Knapp
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David Umstattd wrote:
Stl0369 wrote:
You could always sort the quest deck by quest line. All the "commonwealth" quests in one stack, all the "vault 84" in another... Personally, I think just finding the right pile would take more time than finding the right card in numerical order though.

Perhaps the best option if you find it tedious is just to make someone else at the table do it!


That doesn't quite work. Some quests can spawn in multiple scenarios. Honestly I wish almost all the quests worked this way except for a few scenario specific ones.


I find the "seeding" of quest cards to be quite enjoyable. I love the way it works.

I however find the activation/motion/attacking of enemies to be tedious, especially once the entire map is explored.
 
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