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Subject: 9 Player Game rss

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Jeff Wagner
United States
Evansville
Indiana
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We played with 9 and everyone agreed it went OK, a bit of a wait between turns until we killed off some of the monsters. Still, tight & tense action and all had a good time. Did not see any real downside. Would play with more if the opportunity came up.

Anyone else ever play with way more than suggested?
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Louis Brenton
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Brighton
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We’ve played with 8, but we used a rules variant suggested on Reddit. It kept the game moving along well & helped it end in a reasonable time.
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Michael Nerman
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jeffwagner wrote:

We played with 9 and everyone agreed it went OK, a bit of a wait between turns until we killed off some of the monsters. Still, tight & tense action and all had a good time. Did not see any real downside. Would play with more if the opportunity came up.

Anyone else ever play with way more than suggested?

Wow. With only two monsters in Tokyo? I'd imagine no one ever got to stay in there, which would have made rolling for points the superlative strategy by far.
 
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Jeff Wagner
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Most people were fearful of going into to Tokyo, so most were going for VP and power, so you tended to linger in Tokyo (or the bay), for most of the round, but early on nobody made it all the way to get the 2 VP and attack everyone else. It may have been worth it, if you could have gotten a bid attack roll of 5-6 claws, and survived, it would have put a big hurt on 7 of your opponents. And set them up for potentially dying in Tokyo when they "accidentally" got stuck there.

The win did end up being by VP's, but 6 monsters did get killed; it really did not play that much different; we did not use any rules modifications. Just played straight up; used the bay until we got under 5 monsters.

 
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Ralph Tricoche
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Bronx
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Ive played with up to 6 and it was a bit longer game but bloodier.
 
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Trueflight Silverwing
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Waverly
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The only problem the game has with higher player counts is that it is perfectly possible for you to get killed of in a turn without ever getting a chance to heal yourself. The more players that are in there in between your turns increases this more. Granted only the person in Tokyo can attack you directly, but there are enough cards and abilities that also damage other players, it can become a problem
 
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Mark Papenfuss
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Star
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"Your results are back: it's negative"......um, is that a bad thing?
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Lengthier game time, more downtime, and increased waiting for those eliminated early...I would consider these as possible downsides.
 
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Michael Nerman
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Ender02 wrote:
The only problem the game has with higher player counts is that it is perfectly possible for you to get killed of in a turn without ever getting a chance to heal yourself.

That's the least of its problems. Again, someone's going to win by points with that player count, and no one will be able to stay in Tokyo, so it will just come down to whoever can roll the most three-of-a-kinds.
 
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William Wilting
Netherlands
Vught
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I'd suggest playing with that kind of player count by adding a third space to Tokyo. It will make it possible to have more players in the game and at the same time not have too many players outside of Tokyo between your own turns. However, 3 spaces in Tokyo looks only balanced to me for 7 or 8 players. I guess 9 (or 10) players would even require a fourth space.

I wouldn't play with this number of players, because I guess the game will be too long for what it is.
 
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Jamie Kessinger
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Smiths Grove
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We've combined KoT and KoNY characters to play 12. It took FOREVER and we've never attempted it again.
 
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