Combat Commander Archivist
Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
Reading the solitaire guidance it suggests you randomly draw an HQ block each player turn.
Would I be right in thinking that at the start of each game turn you remove all the HQs from the map? returning them to the map as they are activated?
Or do you use proxys to determine which HQ is activated? or perhaps a die roll and mark those that have been activated in some fashion?
From the Solitaire Rules:
After all HQs have been drawn, one Game Turn has been completed. Remove the enemy HQs and redraw them randomly for the next Game Turn.