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Expedition: Northwest Passage» Forums » Variants

Subject: 8th Crewmen ? rss

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Michał Kowalczyk
Poland
Łódź
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Hi. What you think about adding 8th crewman for every player once you get a Turn Order Pawns? Someone have played that way ?

Br
Mike
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Conner Morlang
United States
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That is the way I play it and it works fine.
I like games that are less tight/difficult, so it works for me perfectly.
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Arnaud MATAGOT
France
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Khanheir wrote:
That is the way I play it and it works fine.
I like games that are less tight/difficult, so it works for me perfectly.


Board games are amazing this way... play as you like!
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Jeff Lyons
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Roseville
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Would never have thought of this... too tied up with "following the rules" I can't wait to try it out! thumbsupthumbsupthumbsup
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Gordon Watson
United Kingdom
Banstead
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ASL - other tactical wargames call it Sir.
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I quite like that there is a tension in the game about how far to push for the passage plus collecting tokens and still being able to get back home again. An extra crewman each will remove that tension a bit especially in 4-player games where there are multiple players laying tiles and picking things up but would probably work quite well in 2-player without reducing the tension too much.

But it's your game once you bought it - give it a try.
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Lone Boardgamer
Lithuania
Vilnius
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Core question here: do you simply discard the 8th crewman with turn order pawns or take it with your expedition. Since there're no official rules for this micro-expansion, looks like everybody decides, how it goes.
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Conner Morlang
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czorny wrote:
Since there're no official rules for this micro-expansion...


It is not an expansion. It is a component upgrade. Rules are not applicable in this case.

Having said all that, I play with the 8th crewman knowing it isn't following the rules. I just like having more actions.
 
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