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Firefly: The Game» Forums » Variants

Subject: Misbehavin' with a little foreknowledge rss

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Jon G
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Early in the game, misbehaving is a giant crapshoot. Later in the game, you've had time to mitigate the luck of the draw. But, thematically, it makes sense to have some tricks up your sleeve, and be prepared for those. So here's the idea:

1. Deal everyone two misbehaves at the start of the game. You can look at these and prep for them.
2. When you misbehave, draw however many cards are needed, shuffle these blindly with the misbehaves in your hand, and play the correct number one at a time.
3. If you botch, discard blindly down to two misbehave cards in hand.
4. At the end of your turn, you can inspect the two misbehaves still in your possession.

Basically, this means you have decent control over 1-misbehave missions, but beyond that you're likely to see unknown cards. Thematically, it's still crime, but it's less complicated crime and you can plan accordingly. That'll help beginning criminals get started and should make the opening turns a bit more fair.

Downside is that it makes 1-2 misbehave missons easier, legal missions crappier, and Niska's missions ruttin' awful. So maybe drop the payout on 1-card missions by $300 to compensate?
 
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Damo
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Your house, your rules.

You could choose not to gamble too early and get good crew/equipment before you do.

That chance of screwing up is part of what makes misbehaving fun.

 
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Thorfinn Skullsplitter
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The risk is part of the thrill. Without it, you're just flipping cards. And it's part of the design of the game, that you build up to that. Some people will GO for it, and try to Misbehave early, with basically just their Leader. Sometimes they get lucky. This is always entertaining, because it encourages them to take even bigger chances the next go around. "Ha! I totally aced that job for Badger. Let's try this job for Niska next. With no Crew to pay, I'll be rolling in cash."

What could possibly go wrong?

That said, it's completely and totally your game, and everyone's group has a different dynamic. So tune the game in however it works best for you. It's beautifully flexible in that way. Just know that you're potentially cutting some of the fun bits. At a certain point, 'being prepared' for every Misbehave, means you're just flipping cards over.

 
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Darin Bolyard
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I think you (OP) hit on the primary downsides of such a house rule. But it doesn't sound altogether terrible. Consider too that there are cards among the supply decks that pretty much already do this. Can't tell you if they are among the base game cards or from expansion content at the moment. If you do implement such a rule change, perhaps make it optional, with a balancing mechanism to keep it from making early misbehaving too obvious. For example, Each time a player peeks at those misbehaves, he/she must take a warrant token. This could represent hacking the cortex. After all, foreknowledge of misbehaves turns a chance encounter into a plan.
 
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George Krubski
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Another downside with this is that it assumes that knowing the card will make it easier. There are a few cards that are pretty terrible, and I'd hate to me stuck with one of those in my hand, just waiting for it to come up! Who can really plan for A Fork in the Road?!?
 
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Carl Hanson
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gwek wrote:
Another downside with this is that it assumes that knowing the card will make it easier. There are a few cards that are pretty terrible, and I'd hate to me stuck with one of those in my hand, just waiting for it to come up! Who can really plan for A Fork in the Road?!?


At least then you would know to over-prepare for jobs before Misbehaving, and maybe try jobs with only one Misbehave for a while to try and burn it off with less risk.
 
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George Krubski
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True enough. That adds an interesting component to things.
 
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Roger BW
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And if you get the RESHUFFLE DECK card…
 
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Jon G
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Firedrake wrote:
And if you get the RESHUFFLE DECK card…


Then you'd better buy a transport...
 
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Carl Hanson
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Firedrake wrote:
And if you get the RESHUFFLE DECK card…


I would say reveal it and shuffle it back in.
 
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