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Subject: Rule of thumb for monies needed rss

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Steve Meyer
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Was wondering if anyone had a formula or rule of thumb for designing money into a board game? Total negatives divided by player count? Something. any thing would help.
 
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Jeremy Lennert
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It's unclear to me what question(s) you're trying to answer.
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Adrian Pillai
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Answer haiku:
Money squares use math
Try Monopoly as guide
Paper money bad.
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Carl Nyberg
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If in your game you buy cities and castles, you could start by assigning a value of money to each of them and then playtest to see how it works.

i.e. make a castle cost 2 gold and a city cost 5 gold, then playtest to see if that works. You then would have a basis for pricing other things in the game. For example, if 2 gold works for a castle, then maybe you could buy a cavalry for 1 gold.
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Brendan Riley
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Antistone wrote:
It's unclear to me what question(s) you're trying to answer.


I thought they meant: If you are making a game with money in it, how do you know how much currency to include in the box? Is there a formula?
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Adrian Pillai
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wombat929 wrote:
Antistone wrote:
It's unclear to me what question(s) you're trying to answer.


I thought they meant: If you are making a game with money in it, how do you know how much currency to include in the box? Is there a formula?


I think less money than necessary is always the correct formula. Makes getting money from other players / stopping them from getting more money especially important - and there's your player interaction.

So if your game needs 50 gold coins to play perfectly (you can buy everything), set that as the max and try it out. Then drop it to 40 gold and try that out.
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the result of caprice
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Not sure what specific info is requested here, but I found these threads helpful:

Making Change: An Analysis of Money in Board Game Design
https://boardgamegeek.com/thread/1727548/making-change-analy...

Optimal set of currency denominations?
https://boardgamegeek.com/thread/103573/optimal-set-currency...

Distribution of currency value for Board games
https://boardgamegeek.com/thread/1893240/distribution-curren...
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Ma Johnson
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Are you asking how to design an economy for a game or how much money you need to include in order to run the game economy?

The former will be an integral part of the game design. The later can be determined during playtesting using money from existing games.
 
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