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Subject: Thebes - Do you dig it? - quick review rss

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Tiago Perretto
Brazil
Curitiba
Parana
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Thinking about my next move.
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So, if my only options are these, then I shall...
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Thebes is a point to point movement, management of time and using the probabilities in order to take the most of excavations, while expecting the least from luck.

The flow of the play is simple: players move their archaeologists through Europe in order to collect knowledge (specific or general), rumors, assistents, etc. Then they go to the archaelogic sites - Greece, Creta, Palestine, Egypt and Iraq (Mesopotamia) - where they will put to use the informations in order to have better chances, for less time, to find the valuable itens instead of worthless rubble.

The twist is the use of time: all actions - moving, taking card, and, mainly, digging. When excavating, using the amount of knowledge the person has of that place, less time can bring greater odds of success (but not a guarantee), and the more time used, more pieces can be drawn from the bag. Regardless of how the time was used, the person in turn is always the one behind in time, which can, sometimes, make the same player have multiple turns in a row.

This is the way the game develops, with the player vyiing for the cards in Europe, which will give them better excavations, trying to make the best routes, and deciding how much to risk in the digging sites - as, the sooner someone goes in one, better are the chances of taking a valuable artifact (but, with less acquired knowledge, more time will be needed to draw more tokens), and the more of these are removed, harder it its to find the good pieces.

Thus, Thebes becomes a race against time - players want to have the better possible odds before going dig, but this opens windows of opportunities for the others that accept the risk, and if this pays off, the odds of finding the artifacts get lower. Therefore, a good use of time, accepting some risk and calculating the probabilities, are the demands of Thebes - a game of easy pace that doesn't demand much, but offers a nice amount of varied decisions and lots of chances for opportunity.

Luck is heavily present, still Thebes soften it through players decisions, and gives use for any type of artifact, regardless of their points value, with the Expositions, along side the points for having the most in each type of specific knowledge. This way, luck is united with the core idea of Thebes above which the theme and mechanism work and make sense - its a field with few certainties and lots of trial and error; the point, in the end, is not to waste precious time doubing yourself. Recommended.

Regards,


Image credit: Camdin
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Alexandre Trentini
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It is a really cool game!
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