Ryan Dancey
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On February 20th at noon (EST) Alderac Entertainment Group will launch the Kickstarter for the most ambitious tabletop game it has ever published.

That game is titled Edge of Darkness. It is designed by John D. Clair, designer of the ORIGINS Award Winning Mystic Vale. Graphic design and primary illustrations by Alayna Lemmer-Danner.

Edge of Darkness is a medium-weight game for 2 to 4 players featuring card crafting, worker placement, shared deckbuilding, and a cube tower Threat system. The game is modular to provide extensive replayability.

In Edge of Darkness players take the roles of leaders of powerful Guilds inside the city of Aegis beset by powerful evil forces determined to destroy it, known collectively as the Blight. Aegis exists in the same world as Mystic Vale, although in a different region of the world. The players must compete for resources and attempt to exert control over the various critical areas of the city in order to build support within Aegis while defending against the attacks of the Blight. The game is played in rounds, and ends after a set number of rounds have passed. The winner is the player that has amassed the most Victory Points.

Highlights of the game include:

1. Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on 1/3rd of the slip and are transparent on the other 2/3rds. During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the “good” side of the cards (front), you also add strength to the “bad” side of the cards (back).

2. Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players’ cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.

3. Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don’t have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.

4. Threat Tower: There is a Threat Tower which dictates when and who Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player’s turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!

5. Modular set up: Edge of Darkness will come with 20+ Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

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Brian M
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Thornton
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Enthused about the game...disappointed to hear its going to be a KS.
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Anthony Burnett
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Calendar marked. Excited to see the game gain a Kickstarter date.
 
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Michael Duchesne
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Are some gameplay/reviews planned at launch of the campaign? Rahdo and all.
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Ryan Dancey
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Re: Edge of Darkness launches on Kickstarter on February 20th at noon ESTprotoyprs
Prototypes are going out to key reviewers so they will be able to talk about the gsme when the Kickstarter launches.
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Mr. Octavius
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StormKnight wrote:
Enthused about the game...disappointed to hear its going to be a KS.


Why's that? I'm sure it will make its way to retail either way.
 
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Alexander Urbanek
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The Dice & Mystics Board Game Guild say: Have fun!
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I am very excited about your KS project. Wish you good luck and will make sure to be on board on day one!
 
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Victor Aldridge
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Considering the potential production expenses involved for this game, I think Kickstarter makes a smart choice, at least initially, and I'm excited to see what might come in the way of stretch goals if funded sufficiently.

I'll be running preview sessions of Edge at:
Winter War in Champaign, Illinois on January 27 and 28
Son of ISU-Con in Terre Haute, Indiana on February 17th
CincyCon in Hamilton, Ohio on March 3rd and 4th
WhosYerCon in Indianapolis, Indiana on March 31st and April 1st
Heroicon in Decatur, Illinois on May 5th and 6th

I'm also happy to schedule previews in any stores within 1-1/2 hours of Terre Haute, Indiana. Just send me a direct message.
 
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Justin Rizzo
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Hershey
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Rough price point on this game? Jan/Feb/March are going to be expensive KS months for me. I need to pick and choose. Thanks!
 
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Blayne Miley
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Very hyped! Let the countdown begin...
 
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Ryan Dancey
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The best Reward will be $100.
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Justin Rizzo
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Hershey
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Wowza. Guess I better start trying to sell some gear.
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Terry Bailey Sr.
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Jonesborough
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I am starting to realize I can't afford $100 games anymore.
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Michael Callahan
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rsdancey wrote:
The best Reward will be $100.


wow.

just wow.

I've seen campaigns laden with expensive-to-produce minis ask for this much,....... There had better be a ton of stuff for $100.

I can only hope that the $100 level provides extra bling only and not game play stuff. (if that price is getting you playmats, meeples, etc.... then it is a fun option for the big fans of the game, but if core pieces of game content or KS exclusive content are in there; it's a bit of a kick to the wallet)

I'd be OK with a mid level pledge that provides the gameplay stretch goals,... cards, etc. But $100 is a steep ask for a card based game.
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