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Subject: Regeneration question. rss

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Vince "How it's Played Board Games" Putorek
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I have a question about regeneration. If the fail effect of a dilemma that I try by myself (no doctors helping)is to regenerate, if I fail, does everyone regenerate or just the doctor attempting the dilemma?

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Vince
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Jan
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As far as I understand all doctor regenerate, if only you would regenerate and the next doctor is from another player then you could not regenerate.
 
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Jeffrey Spenner
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I thought regenerate always made every doctor regenerate. The rules under Regenerate say that "each doctor" takes the next card and the following example shows all doctors regenerating.
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Greg Goodman
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my interpretation, which is fun and a little crazy, is that if you regenerate then you become the next doctor in order (first becomes fourth, fourth becomes eleventh, eleventh becomes twelfth, twelfth becomes first).

This can cause a chain reaction. If the first doctor regenerates, and no one is playing the fourth doctor, than he simply regenerates as the fourth doctor. However, if someone is playing the fourth doctor, they would be forced to regenerate as well. In a four player game everyone would regenerate. In a two or three player game, some will some won't.

I think this will be even more interesting once some additional doctors are introduced.

That's how we played it at least, and it was fun.
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Brian Baier
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Gregus48 wrote:
my interpretation, which is fun and a little crazy, is that if you regenerate then you become the next doctor in order (first becomes fourth, fourth becomes eleventh, eleventh becomes twelfth, twelfth becomes first).

This can cause a chain reaction. If the first doctor regenerates, and no one is playing the fourth doctor, than he simply regenerates as the fourth doctor. However, if someone is playing the fourth doctor, they would be forced to regenerate as well. In a four player game everyone would regenerate. In a two or three player game, some will some won't.

I think this will be even more interesting once some additional doctors are introduced.

That's how we played it at least, and it was fun.

That's how I've played it, and think I will still home rule that variant: each player's Doctor regenerating only if it's required by another player's Doctor regenerating into it.

However, the rules state:
"When the Doctors regenerate, each player takes the next highest numbered Doctor card available, passing on their old Doctor card to another player if necessary. If you are already at the highest-numbered Doctor available, you regenerate as the First Doctor. Remove your old Doctor marker from your coloured base and replace it with the Doctor marker for your new regeneration, placing it where your previous Doctor marker was."

I also would rather the bases don't come loose due to removing them frequently. Instead I'd just have each player swap out their old Doctor and TARDIS markers with the new ones, according to their matching base colors. This will be come more of an issue when expansions are added, I'm sure, but I'll treat the components more gently until necessary.
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Brad103
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elucidarian wrote:
I also would rather the bases don't come loose due to removing them frequently. Instead I'd just have each player swap out their old Doctor and TARDIS markers with the new ones, according to their matching base colors. This will be come more of an issue when expansions are added, I'm sure, but I'll treat the components more gently until necessary.

Swap Tardis Markers!?!?

I always forget to swap anything, so long as I know my color and location it doesn't matter much, and I can remember who I started as
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Brian Baier
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Braffe wrote:
elucidarian wrote:
I also would rather the bases don't come loose due to removing them frequently. Instead I'd just have each player swap out their old Doctor and TARDIS markers with the new ones, according to their matching base colors. This will be come more of an issue when expansions are added, I'm sure, but I'll treat the components more gently until necessary.

Swap Tardis Markers!?!?

I always forget to swap anything, so long as I know my color and location it doesn't matter much, and I can remember who I started as


Sure, your color has changed with your Doctor, but you'd be in the same location and your TARDIS would be in the same place on the Time track. I suppose it comes down to whatever feels most convenient with each group of players. Changing the bases seems like more of a hassle to me.
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Brad103
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elucidarian wrote:
Sure, your color has changed with your Doctor, but you'd be in the same location and your TARDIS would be in the same place on the Time track. I suppose it comes down to whatever feels most convenient with each group of players. Changing the bases seems like more of a hassle to me.

Oh, I see, instead of swapping miniatures, you swap mini's and colors completely. I would find that incredibly confusing for all players myself. Playing an entire game as Blue, and now having to remind myself I'm green would be a hassle. Also, being a bit colorblind doesn't help much.
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C B
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I only play with colored bases on the Tardii. The bases for the Doctors were incredibly cheap and all 4 broke trying to put them on the first time. Not to mention, the design of the bases caused me to bend one of my Doctor minis. I am so not pleased with the bases.

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The bases should've just been the ring and prongs with no bottom - slip it down over the mini and then the prongs rest on top of the base to hold the ring on. (Only problem would be that it would constrain the sculpting - the Matt Smith mini as-is wouldn't have worked since the ring wouldn't fit down over it.)
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Brian Baier
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I don't think the prongs were necessary. They just increase the risk of stretching out the sides.
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Ford Fjord
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I've been reading several of these threads, paying close attention to what people are actually doing to help make "Regeneration" move more smoothly in the game. I agree with the concept that removing/installing the colored rings repeatedly will eventually ruin them, or even the figures themselves.

How about this for a potential solution: add a further, colored component or marker to your TARDIS console, to indicate what color you, as the player, are playing in the game. As was mentioned earlier in this thread, it can be confusing if you "Regenerate" multiple times, and you've decided not to remove the colored rings repeatedly - "Wait, what color am I now?" With this mechanic, all you would need to do is pass your "Doctor" card and your colored token, swap your figures' places as normal and you're done. If you need to be reminded what color you are, there is your token on your console to remind you.

I'll try this on my next outing. Would have been handy today (stupid Shada location!!!)

Of course, this all falls apart if there are not going to be unique colors for all the unique Doctors...
 
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Brian Baier
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fordfjord wrote:
How about this for a potential solution: add a further, colored component or marker to your TARDIS console

I thought about this, too. If the Doctor cards are sleeved, you could have colors marked somewhere unobtrusive on the face.
fordfjord wrote:
Of course, this all falls apart if there are not going to be unique colors for all the unique Doctors...

The upside is only changing bases once per game, rather than multiple times per game.
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elucidarian wrote:
If the Doctor cards are sleeved

Of course. Color backed sleeves. Sleeve the Doctor card matching the color of your Tardis and ignore the crappy rings.

They're easy enough to come by (at least for me) at my FLGS. They sleeve MtG singles they sell. The MtG players rarely keep these sleeves. I've picked up several single sleeves in many colors this way.
 
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Jennifer Stearns
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Reading this just gave me an idea. What about not putting the color piece on the Doctor's at all? Every player has the doctor card in front of them, so the will know who they are. They can keep the same colored TARDIS throughout and and also keep the empty color Dr disc in front of them as a reminder.

That way during a regeneration, you simply swap doctor cards and doctor positions and that's it.
 
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Randy Bieri
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I'm assuming if you buy one expansion (2 new doctors in it) and you play 5 player you would still rotate the 6 minis meaning a new one will enter the game and another will leave the game?
 
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Tim Dion
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I don't change the Doctors disc. It's easier to take the doctor card and figure, then exchange the colored marker under your Tardis to match that figure's. Everyone will do it so it's only a matter of changing the Tardis bases. The Doctor card tells who you're playing so it's pretty easy to remember who you are and what color you are by his figure's disk.
 
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Karl Fulmer
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elucidarian wrote:

However, the rules state:
"When the Doctors regenerate, each player takes the next highest numbered Doctor card available, passing on their old Doctor card to another player if necessary. If you are already at the highest-numbered Doctor available, you regenerate as the First Doctor. Remove your old Doctor marker from your coloured base and replace it with the Doctor marker for your new regeneration, placing it where your previous Doctor marker was."


I feel like once there are 12 Doctors and max six players, if a Doctor fails and regenerates it shouldn't affect everyone else. They just change and move forward. Now the Time of the Doctor card says "the doctors regenerate" rather than just Regenerate like cards like Karn. I guess maybe I'm interpreting it how I want it to be thought.
 
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Stephen Y
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elucidarian wrote:
Gregus48 wrote:
my interpretation, which is fun and a little crazy, is that if you regenerate then you become the next doctor in order (first becomes fourth, fourth becomes eleventh, eleventh becomes twelfth, twelfth becomes first).

This can cause a chain reaction. If the first doctor regenerates, and no one is playing the fourth doctor, than he simply regenerates as the fourth doctor. However, if someone is playing the fourth doctor, they would be forced to regenerate as well. In a four player game everyone would regenerate. In a two or three player game, some will some won't.

I think this will be even more interesting once some additional doctors are introduced.

That's how we played it at least, and it was fun.

That's how I've played it, and think I will still home rule that variant: each player's Doctor regenerating only if it's required by another player's Doctor regenerating into it.

However, the rules state:
"When the Doctors regenerate, each player takes the next highest numbered Doctor card available, passing on their old Doctor card to another player if necessary. If you are already at the highest-numbered Doctor available, you regenerate as the First Doctor. Remove your old Doctor marker from your coloured base and replace it with the Doctor marker for your new regeneration, placing it where your previous Doctor marker was."

I also would rather the bases don't come loose due to removing them frequently. Instead I'd just have each player swap out their old Doctor and TARDIS markers with the new ones, according to their matching base colors. This will be come more of an issue when expansions are added, I'm sure, but I'll treat the components more gently until necessary.


I'm going to ask this same question in the other Regeneration thread, but when I played this with another player (we were 1 and 4), we just swapped Doctors.

I was playing this last night with seven people (3 pairs and 1 solo), and the order of the turns kind of threw us off at first. Let's say this is the current scenario:

Player 1: 1st Doctor
Player 2: 4th
Player 3: 11th
Player 4: 12th

It's Player 3's turn, and they triggered a regeneration, so now it's:

Player 1: 4
Player 2: 11
Player 3: 12
Player 4: 1

Would Player 3 take another turn since they are now the 12th Doctor, finish it, trigger the Dalek turn, and then it's Player 4's turn?

OR

Would Player 4 take their turn as the newly-regenerated 1st Doctor, finish it, and then do the Dalek turn?
 
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Brian Baier
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AValidStrategy wrote:
Player 1: 1st Doctor
Player 2: 4th
Player 3: 11th
Player 4: 12th

It's Player 3's turn, and they triggered a regeneration, so now it's:

Player 1: 4
Player 2: 11
Player 3: 12
Player 4: 1

Would Player 3 take another turn since they are now the 12th Doctor, finish it, trigger the Dalek turn, and then it's Player 4's turn?

OR

Would Player 4 take their turn as the newly-regenerated 1st Doctor, finish it, and then do the Dalek turn?

The rules state:
Quote:
Starting with the earliest regeneration of the Doctor and moving clockwise, each player takes their turn. After each player has their turn the Daleks then have a turn. This process repeats until either: one or more players wins the game, or the Daleks win the game.

Other than determining first player each round, you play in clockwise order, not Doctor order. So, in your scenario, player 4 would go next, as the First Doctor, followed by the Daleks. Then, Player 4 would become Player 1 in the next round, barring further regenerations.
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