I've been working on a party card game called Rabble for the past couple of months. I wanted to share where I'm at because I would love your feedback! I'm hoping to launch it on Kickstarter by the end of the year but this is my first time creating a card game much less launching anything on Kickstarter so I'm trying to do things right. James Mathe and Stonemaier blogs have been invaluable so far.
Specifically, some questions I had were:
1. Rules - Any feedback here? Is it clear how to play? Is the length what you would expect?
2. Rabble/Challenge Cards - Are any of them unclear or "meh"? Let me know if you catch any typos as well.
Any other feedback is definitely welcome as well!
Additionally, I'm pretty new to the board game scene so if anyone has any recommendations for bloggers/reviewers who play casual/party games that would be appreciated. I may reach out to them down the road to review Rabble.
Rabble is a word-guessing game for two teams played across three rounds. Teams compete to correctly guess all of their team’s Rabble Cards the fastest, but each round has restrictions on the clues that players can give teammates. Challenge Cards place additional effects on players (and make them do embarrassing things), increasing the difficulty of completing each round. The same Rabble Cards are used each round so players need to remember the words and clues from previous rounds.
If you’ve played “Charades,” “Fishbowl,” “Celebrity,” or “The Hat Game,” Rabble will feel familiar. If you haven’t, Rabble takes 5 minutes to learn.
Rabble Cards & Challenge Cards
Some Rabble Cards will have artwork on them while other cards will have some (hopefully) funny subtext. Other cards will just be clean and have the word.
The back of cards will be a covered in doodles and be different colors for Rabble Cards (blue) and Challenge Cards (red)
Here are some more Rabble Cards with artwork on them.
Rabble will also have Challenge Cards where people have additional effects placed on them for a turn. I'm still tweaking the layout.
Let me know if you guys have any thoughts! I just submitted Rabble to BGG as well as made a Facebook page (https://www.facebook.com/RabbleGame/). If you guys have any additional marketing tips from your experiences launching games I would love to hear about it. Let me know if you have any questions as well.
I find these kinds of games a lot of fun. Monikers is a similar game, it seems like the main differences are the challenge cards and the particular structure of scoring.
That isn't meant to diminish the work that you've done to make the game but it might be difficult to get a lot of traction on BGG if there's not a huge difference in rules between your game and a well known existing game.
Thanks for the feedback Perry!I definitely hear you on your points about Monikers.
It's funny, I was pretty deep into the development of Rabble when I ran across Monikers completely by chance. I immediately bought a copy and it's definitely a great game and a blast to play.
I think the creators of Monikers and I both based our games off a common party game that people play with pen and paper (e.g. Fishbowl/Celebrity) so that's where the similarity in rules come in.
For a while, I was pretty torn between continuing to work on Rabble or scrapping my work, since a game that was somewhat similar already existed. Ultimately I decided that it's still worth bringing Rabble out to the world, not just because of the differences you astutely mentioned, but because I think Rabble and Monikers have very different philosophies when it comes to card selection.
From the copy I own, Monikers generally focuses on people and for the most part is family friendly (though I haven't bought their expansion packs).
My goal with Rabble is to include a broader range of potential cards - from objects to actions to cultural phenomenons. Also I would say that Rabble will have more "NSFW" cards than Monikers which I think gears it towards a different crowd.
In a nutshell, Monikers is an amazing game with great artwork/design! I'm hoping (and believe) the differences in Rabble's card choices, scoring system, and Challenge Cards still earn it a place in the gaming world (similar to how Apples to Apples and CAH both exist). If Rabble could even be a quarter as successful as Monikers I would be thrilled.
Hopefully that makes sense! If you (or anyone) have any ideas about how to highlight Rabble's differences that would be unbelievably appreciated. Thank you for your comment!
It's been a pretty crazy couple of weeks so just wanted to provide some updates on Rabble:
1. We have a website! Check us out at https://www.rabblegame.com
2. We have a Print & Play! It's also on our website.
3. Through some extensive playtesting, we've adjusted some rules to make the scoring more fair and balanced.
4. We have also launched a Facebook page & Group. Links below:
If you try out Rabble through the print & play, we would definitely love your feedback.