I suffer from AP and greatly dislike games leading to brain burnīng +/- lots of rules; while at the same time preferring games maxing out at 2 hrs.
My AP really comes out in games with lots of choices, where it is difficult to decide what to do.
what are your suggestions on which games to tackle next (and/or stay away from) from the following 6?
Great Western Trail
Clans of Caledonia
A Feast for Odin based on Joe's comments below.
some that didnt work out --- twilight struggle/ war of the ring (rule book complexity), lewis & clark (brain burning), roccoco (game dragged).
some that did --- dungeon petz, scythe, terraforming mars (was a breeze), agricola; star wars: rebellion (attempt tomorrow)
- Last edited Sun Jan 21, 2018 1:30 am (Total Number of Edits: 3)
- Posted Thu Jan 18, 2018 6:43 pm
Definitely stay away from the Pixel Tactics series. Every single card in your deck is unique and has five different ways it can be played and you pick 2 of, like, 6 possible different actions on your turn. It's an absurd amount of decision making.
The DC Comics Deck-Building Game series could be good. It lasts about 45 minutes with 2 players (at which point you'll probably charge in for a rematch), 60 minutes with 3 players, but then jumps up to that 120 minute mark with 4-5 players, especially if they're new. The Original Set (blue) is lightest on decision making, perhaps too light in my personal opinion. Forever Evil (purple) has a great balance of light decision making in my opinion, and once you become familiar with the ins and outs of that set after multiple plays you start to become a lot more comfortable with trying more complex/riskier strategies that you weren't aware of when you first started playing. Heroes Unite (red) I find to be as good as Forever Evil but definitely has a lot more decision making, and Teen Titans (orange) definitely has too much. There's also a bunch of little expansion packs you can use with the game (Crossover Pack 1: Justice Society of America probably has the lightest decision making of them all).
Colt Express (best with 4+ players) includes lots of decision making, but also has enough options for how you rob the train and collect money that it just becomes a joy to play regardless of if you're always making the most profitable decisions. However, if you play with only 2 players, I must recommend using the Team Mode rules included in the first expansion, Horses & Stagecoach (the 2-player rules from the original game are absolute garbage), which since you'll be playing as 2 characters at once that could be too much to keep track of.
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what are your suggestions on which games to tackle next (and/or stay away from)?
great western trail
clans of caledonia
feast of odin
I have not played Anachrony or Clans of Caledonia. I think you could run into AP issues with all of the other games on this list. Especially A Feast for Odin, which offers so many choices each turn that you might just sit there staring at the board for many minutes.
A game is a series of decisions; a good game is a series of interesting decisions
CAT81 wrote:On the one hand, all of those games can easily induce AP. On the other hand, both Terraforming Mars and Agricola worked out okay for you.
I think the most likely of those to work are the following:
Great Western Trail: The tactical nature of the deck-building and the single direction paths (which split and come back together) may whittle down your options enough that the decision making may be akin to Terraforming Mars' card drafting.
Clans of Caledonia: The clan benefit generally gives a strong push to strategic considerations, and the limit on actions imposed by available money may again whittle down your options enough that the decision making may be akin to Terraforming Mars
Le Havre: The design has enough in common with Agricola that some players (not me) don't feel the need to own both, even if they enjoy both. My caveats with this would be that the growth of the decision space in Agricola is relatively linear, but in Le Havre it's quadratic (but not exponential), and that it can be a long game for first plays. Although I've successfully played a 5 player game of this with new players in 2.5 hours (and that time included teaching), this game is generally more recommended for 2-3 players.
Why I have more reservations about other options:
La Granja: Fairly large number of small decisions each turn which affect future decisions in the rest of the turn and potentially next few turns, combined with things like multi-use cards which give a lot more potential actions and action-chains to parse through.
Anachrony: Parsing the cause-effect nature of certain actions (such as loaning yourself material from future turns) may add enough complexity to potential action-chains to make a significant burden to parse through options.
A Feast for Odin: I haven't played it, but my understanding is that the decision spaces starts significantly larger than Le Havre or Agricola (both of which are by the same designer).