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Subject: Matrix 9er XX rss

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This is a cool set that originated on MafiaScum.


There's full reveal, and no night posting.
Standard WW rules.


Roles (9)

The theme of this game is that the roleset is randomly selected from six known possibilities. Five villagers and one werewolf will automatically be included, and the remaining three roles are selected from a single randomly determined row or column from this table:



|---------------------------------------------|
| Jailkeeper | Villager | Werewolf |
|---------------------------------------------|
| Roleblocker Wolf | Seer | Bodyguard |
|---------------------------------------------|
| Captain | Werewolf | Stalker |
|---------------------------------------------|







Possible Good Roles (7 total)


Villager - Kill some wolves!

Seer - Each night, may choose to view any player. The seer will be informed whether or not that player is a wolf. Does not receive a N0.

Bodyguard - Each night, may choose to protect a player. That player will not be killed in the night. May not target themselves, or the same player two nights in a row. Bodyguard is not informed of a successful protect.

Stalker - Each night, may target any player. The stalker will be informed who, if anybody, that player targeted during the night. Only the wolf who submitted the final NK order will count as having submitted the NK for that night.

Captain - The first time the Captain would be killed by NK, they survive. This is not a night action. The Captain is not informed when they are de-toughed.

Jailkeeper - Each night, may target a player. That player will not be killed during the night, and all night actions that would be performed by that player are also prevented. May not target themselves, but may target the same player multiple nights in a row.




Possible Evil Roles (2 total)


Werewolf - Eat some villagers! NKs are made individually, only one wolf is responsible for making the NK each night.

Roleblocker Wolf - Each night, may choose to roleblock any player. That player will have no night action. Seer (and theoretically stalker) are informed of being roleblocked, all other roles are not. May target the same player multiple nights in a row.





(Possible Rolesets)


Row 1 (0 - 1)
- 2 Werewolves, Jailkeeper, 6 Villagers

Row 2 (0 - 1)
- Roleblocker Wolf, Werewolf, Seer, Bodyguard, 5 Villagers

Row 3 (3 - 4)
- 2 Werewolves, Captain, Stalker, 5 Villagers

Column A (3 - 1)
- Roleblocker Wolf, Werewolf, Jailkeeper, Captain, 5 Villagers

Column B (0 - 2)
- 2 Werewolves, Seer, 6 Villagers

Column C (3 - 1)
- 2 Werewolves, Bodyguard, Stalker, 5 Villagers




Victory Conditions

Good - All good players win if all werewolves are eliminated.

Evil - All evil players win if the wolves achieve parity: if at any time the number of wolves remaining equals the number of non-wolves remaining, evil wins.



Misc

No night posting.

Order of NK operations:
Roleblock, Jailkeep, Bodyguard, NK, Seer, Stalker

All role actions are optional, except for special NKing rules:
If it is mechanically possible (based solely on the deaths so far, and not based on claims or lack of claims) for a jailkeeper or stalker to be in the game, wolves may choose to not NK. If those roles are not possibly still alive, but Captain or bodyguard could be still alive, wolves may choose to not NK as long as they have not chosen to do so the night before. If jailkeeper, stalker, Captain, and bodyguard are all confirmed dead or not in the game, wolves must NK every night.

Whichever wolf submits the last NK order is the only wolf performing the kill for that night. If the last NK order is submitted by a wolf who later got lynched, the remaining wolf performs the NK.

Wolves may submit NK actions for each other if both wolves agree or if one wolf is absent.

Full role reveal.

No lynch and nightfall are enabled.

What would be a modkill in other games is a team loss in this game.

Please do not replace out of the game unless IRL stuff makes you unavailable. Please don't replace out of the game because you're not having fun, not all games can be fun.

The roleset and roles will be determined 100% randomly, role requests will not be accommodated.

Dusk happens at the deadline and not when the mod posts dusk


History

9 - 10

Matrix 9er (Row 1) - Evil wins (Hero jailkeeper save gone wrong)
Matrix 9er II (Column C) - Good wins (Hero bodyguard save gone right)
Matrix 9er III (Row 3) - Good wins (N2 confusion, both specials alive on D3 = profit)
Matrix 9er IV (Column A) - Good wins (Four deathless nights for a D6 finish)
Matrix 9er V (Column C) - Good wins (Speed run with zero dead goods)
Matrix 9er VI (Column A) - Good wins (Good loves their perfect victories)
Matrix 9er VII (Column B) - Evil wins (When you kill the only good special N1)
Matrix 9er VIII (Row 3) - Evil wins (Trusting the false stalker)
Matrix 9er IX (Column C) - Evil wins (The seer vs the stalker)
Matrix 9er X (Row 3) - Good wins (D1 wolf lynch is pro-good)
Matrix 9er XI (Column A) - Good wins (Pain on D2 for Team Evil)
Matrix 9er XII (Row 3) - Evil wins (Short but vital Captain battle)
Matrix 9er XIII (Column B) - Evil wins (D2 wolf hit and minimal craziness)
Matrix 9er XIV (Column C) - Good wins (Two stalker views on two wolves but zero hits)
Matrix 9er XV (Row 2) - Evil wins (D1 bussing the roleblocker wolf to victory)
Matrix 9er XVI (Row 3) - Good wins (Stalker N1 hit on a wolf)
Matrix 9er XVII (Row 3) - Evil wins (NKing the Captain N1 in Row 3 again but no stalker hit this time)
Matrix 9er XVIII (Column A) - Evil wins (Who needs NKs when you can then just lynch the jailkeeper)
Matrix 9er XIX (Row 3) - Evil wins (Lynching both GSes ASAP)
 
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Player List According to Cassandra:
AlwaysIdle
BeardMcMullen
Cap13
janiera
Jdw1710
PaperF
SamoolSamosa
zenofkermit
zurishaddai

9 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/1925122
 
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Amy O'Neal
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I'm signing up again, but no promises that I will be here at lynch on any given day... Work times suck for any games this time or earlier...
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Alabaster
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What lynch time do you prefer?
 
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Amy O'Neal
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Vanderscamp wrote:
What lynch time do you prefer?


An hour later would guarantee I make lynch every day...
 
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Alabaster
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Done
 
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Amy O'Neal
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So, with that change, I will be here for lynch, but only 15 minutes in advance, worst case scenario... Would like for it to be more, but work is more important...
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Walker
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Why separate the Jailkeeper and Bodyguard roles if the only other special that can be in the game with a Jailkeeper is the captain?
 
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twomillionbucks wrote:
Why separate the Jailkeeper and Bodyguard roles if the only other special that can be in the game with a Jailkeeper is the captain?


What do you mean by separate?
 
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Walker
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"The significance of a person's life is determined by the story they believe themselves to be in." - Wendell Berry "If nothing lies beyond the pale of death, then nothing of value lies before it." - SMBC
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Vanderscamp wrote:
twomillionbucks wrote:
Why separate the Jailkeeper and Bodyguard roles if the only other special that can be in the game with a Jailkeeper is the captain?


What do you mean by separate?


Like... the important part about the Jailkeeper is that they block other roles when protecting, and the bodyguard doesn't. But the jailkeeper isn't in this set with a seer or anything when it would matter.
 
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Stephen Nash
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twomillionbucks wrote:
Vanderscamp wrote:
twomillionbucks wrote:
Why separate the Jailkeeper and Bodyguard roles if the only other special that can be in the game with a Jailkeeper is the captain?


What do you mean by separate?


Like... the important part about the Jailkeeper is that they block other roles when protecting, and the bodyguard doesn't. But the jailkeeper isn't in this set with a seer or anything when it would matter.


I'm still new at this. So, correct me if I'm wrong. The Jailkeeper/Captain combo could actually be effective because the Jailkeeper is able to target the same player multiple nights in a row. This can throw off the wolves if they think they may have hit the Captain and then try again, and the player targeted for the NK gets targeted by the Jailkeeper again.

In a way separating the Jailkeeper and Bodyguard forces the wolves to keep guessing as to which role set is active.
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Day Zarski-Riley
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twomillionbucks wrote:
Vanderscamp wrote:
twomillionbucks wrote:
Why separate the Jailkeeper and Bodyguard roles if the only other special that can be in the game with a Jailkeeper is the captain?


What do you mean by separate?


Like... the important part about the Jailkeeper is that they block other roles when protecting, and the bodyguard doesn't. But the jailkeeper isn't in this set with a seer or anything when it would matter.


They can block the Wolf.
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Jason
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I just signed up on Cassandra.
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Alabaster
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Ah, right.
Yeah, as Smug and Zuri said, jailkeeper can prevent the NK by blocking the wolf, and they can protect the same target on consecutive nights. On mafiascum, bodyguard actually can protect consecutively, but I think this version plays better.

I have the jailkeeper description as more general (about blocking general night actions even though only wolves can be blocked this way here) for consistency if I or someone else uses jailkeeper in another game and it is possible to block GSes.
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Alabaster
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Join us, 2mil!
 
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Alabaster
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ONLY THREE MORE!!!
 
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Walker
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"The significance of a person's life is determined by the story they believe themselves to be in." - Wendell Berry "If nothing lies beyond the pale of death, then nothing of value lies before it." - SMBC
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Thy mercy, my God, is the theme of my song, the joy of my heart and the boast of my tongue. Thy free grace alone, from the first to the last, has won my affection and bound my soul fast.
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Maybe, but I don't want to be in a game at the same time as Shadow of the Doctor.
 
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Jim W
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I just signed up on Cassan. Newbie wants to play plz
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jdw1710 wrote:
I just signed up on Cassan. Newbie wants to play plz


Welcome! We just need one more person for the game to start!

Have you played much werewolf before?
 
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Jim W
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A few times and watched a few games played. I think the challenge will be learning to play online
 
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Stephen Nash
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jdw1710 wrote:
A few times and watched a few games played. I think the challenge will be learning to play online


Welcome! I'm rather new myself.

It doesn't take too long to get a hang of the game. Just be careful what you say (or don't say). Anything could be used against you.
 
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F*** BGG break. Nothing wrong with playing a small game with a bunch of nice people whistle
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Aha!
No posting please

Get ready
 
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The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets:
[vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will
be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game thread
regularly if the tally has changed. The Tally and Vote Logs (for each
game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.
Your Moderator has chosen to allow Nightfall votes.
Your Moderator has chosen to allow No Lynch votes.

Vote Log Page: http://cassandrawerewolf.com/game/1925122/votes
Vote Tally Page: http://cassandrawerewolf.com/game/1925122/tally
 
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[dawn]
First lynch is Wednesday.
Go wild!
 
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