Recommend
 
 Thumb up
 Hide
6 Posts

Gloomhaven» Forums » Rules

Subject: Newbie question re Traps and monster movement rss

Your Tags: Add tags
Popular Tags: [View All]
Phil Cunny
msg tools
Please help -

should a monster have no alternative route, will it move onto a trap in an effort to lose disadvantage?

thanks you!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
michael ray
msg tools
Avatar
mbmbmbmb
No. A monster will only move onto a trap during the focus stage of it's movement. It will keep disadvantage if it's only choice is a trap.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Marc Kaiser
Switzerland
flag msg tools
Avatar
mbmbmb
hmm good questions: your setup would be: a ranged monster which is adjacent to a hero and the only way to loose disadvantage would be to move into the trap. So what weighs more: loosing disadvantage or avoiding trap-dmg.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bernard
Netherlands
flag msg tools
Avatar
mbmbmbmbmb

No, he won't move into the trap.

This flowchart might be helpfull: https://boardgamegeek.com/filepage/156952/another-monster-mo...
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Phil Cunny
msg tools
got it - may thanks all - much appreciated.

Kind Regards
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Willott
Canada
flag msg tools
mbmbmbmbmb
Establishing a movement path -


A) Focusing: each Focus narrows the set of possible monsters; when it is reduced to a single monster, that it your primary focus

1 - Focus on: the monster(s) that have an empty hex near them that they could be attacked from (with an unobstructed path to reach said hex)
2 - From those, focus on: the monster(s) that attacking requires walking through as few negative hexes as possible
3 - Of those, focus on: the monster(s) that can be attacked with as little movement as possible
4 - Of those, focus on: focus on the closest monster(s) (count hexes required to fly to the monster's hex, i.e. over any type of terrain/obstacle, but not through walls)
5 - Of those, focus on: the monster acting first in the current round


B) Movement: Each find narrows the set of possible destination hexes, when you're down to a single hex, that is where you will move to
1 - Find: all hexes from which you could attack your pre-established focus using the current attack or melee (if you could get there with infinite movement)
2 - Then, from those, find: the hex(es) you could(again, consider infinite movement) move to while going through as few negative hexes as possible
3 - From those, find: the hex(es) you can actually reach this round (if none, skip to step 7)

4 - From those, find: reduce to the hex(es) where you would avoid disadvantage (if possible)

5 (multi-target only) - From those remaining, find: the hex(es) where you could target as many other enemies as possible with your current attack
6 (multi-target only) - For each attack beyond the first, considering only those enemies that CAN be attacked, while still attacking any enemies already chosen as focus, repeat the focusing steps in A to find the next focus. Find the hex(es) where you could attack THAT focus (without disadvantage if possible).

7 - Move as close as possible to the selected hex(es) along a full path (i.e. from start hex to attack hex) that goes through as few negative hexes as possible.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.