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Subject: I know, but I just can't help it! rss

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XL Jedi
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Backing now, and very excited about the alien OP gameplay as stated and looking forward to it...

Still can't help but to hope for some elements that might level the playing field a bit with the aliens and allow some greater level of fighting back? ...maybe an expansion or something that could add some alien clearing options?

Guess that would probably be a very different game though. Maybe drop-in a Predator for an alien hunt with the alternative goal of using the poor humans as bait? laugh
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Tollas McClane
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xljedi wrote:
Maybe drop-in a Predator for an alien hunt with the alternative goal of using the poor humans as bait? laugh


There have been a few requests for a "bounty hunter" type figure and gameplay. Someone on board the ship who hunts the intruders and is equipped to deal with them... maybe.

Just keep watching the updates and check out this for more suggestions:
https://docs.google.com/document/d/14cib8sgkshYf9ivPp-OWkXXd...
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Michaelo Brazen
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Tollas wrote:
xljedi wrote:
Maybe drop-in a Predator for an alien hunt with the alternative goal of using the poor humans as bait? laugh


There have been a few requests for a "bounty hunter" type figure and gameplay. Someone on board the ship who hunts the intruders and is equipped to deal with them... maybe.

Just keep watching the updates and check out this for more suggestions:
https://docs.google.com/document/d/14cib8sgkshYf9ivPp-OWkXXd...



Imo "horror" ceases to be horrifying when the thing hunting you can be dealt with easily.

That's why games like Amnesia the dark descent is scary and the shootem up and nuke the monster games aren't as much imo.
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Tollas McClane
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Mangekyo wrote:

Imo "horror" ceases to be horrifying when the thing hunting you can be dealt with easily.

That's why games like Amnesia the dark descent is scary and the shootem up and nuke the monster games aren't as much imo.


I can see balancing this in a few ways:

* Have the hunter show up later in the game on his own ship that docks with the Nemesis, giving less time to complete the objectives.
* Potential to also need to fight against the crew members, reverse their efforts, make sure the ship doesn't reach Earth etc.
* Need to defend his ship against intruders and crew members attempting to escape while also working to complete his objective.
* Have "unplanned" abilities of the intruders that the hunter isn't aware of, making much of his prep work worthless (he brought energy weapons, suddenly they adapt and can no longer be damaged by or take reduced damage from energy weapons).
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Bryan
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I guess you could balance out some sort of hunter by making him really noisy or something. Basically when he kills something, sure he clears that area, but he just makes more spawn somewhere else. That way you CAN kill them and clear them, but you're just more or less moving them around by spawning more close by. Thematically he isn't really as scared of them so he's more or less walking down the hall taunting and yelling for them to come get him.
 
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