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Empires of the Void II» Forums » General

Subject: PvP Attacking rss

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Justin G
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I saw some earlier posts on this but now that the game is out can anyone give me a sense about how much attacking is in this game and whether it can be avoided? Thanks.
 
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Scott Lewis
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I've only played one 2-player game so far, but there was a fair amount of fighting between players. I would guess that it would be hard to play this game well if PvP combat was avoided.
 
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Jake Staines
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jgunnz wrote:
I saw some earlier posts on this but now that the game is out can anyone give me a sense about how much attacking is in this game and whether it can be avoided? Thanks.


I think it will depend a lot on your player group. The game is fairly heavily combat-oriented, with a big chunk of the VPs on offer coming from taking over planets - meaning that there's a big incentive for other players to come and try and take your planets off of you.

You can certainly get a good number of VPs without invading planets - stacking up influence can get you a good score and there's a lot of VPs to be had from upgrading your worldship - but you'll realistically need goods to get the VPs from a research and upgrade strategy, which sooner or later means invading planets. And you'll be under competition from militarist players for influence, because influence is what allows you to hire allies that are the best way to get better at combat.

The plus side is that PvP combat is really an area-denial action more than a wipe-out-your-enemies action; player units are never really killed, just forced to retreat back to their own territory. So if you're not going for a territorial strategy where losing control of planets would lose you VPs, then losing a battle isn't that big a deal.






If your entire group agrees to avoid PvP combat then it's certainly possible to play this game that way, but you'd be missing out on a fair bit of the scope of the game. If you personally want to play without attacking other players or presenting much of a target then you certainly can, although I have a feeling that it would be a little harder to win like that.
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Hardboiled Gregg
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In our first game, with five players, there was very little PvP. From recollection, about 3 instances towards the end.

Of course, it really depends on a number of factors and the preferences of your group. Early in the game, there is not much reason (or even opportunity) to attack one another as it's usually more efficient to go after different inhabited planets.

Then comes the balance between how you spread your forces. Without bases built on planets, it's easy enough for opponents to swoop in and take over already conquered planets. So you have an element of either establishing bases or leaving some units so would-be conquerors consider if it's worth the power card they have to use in combat (or even if they have one at a given moment).

And that's what became critical in our game. Two of the battles were late grabs against base-only planets while one player was actually dissuaded from combat because he didn't have any power cards.

On top of that, Ryan's design goal was to have player combat as a key component but without it overwhelming the game so it's pretty quick, simple and not too punishing for the loser.
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