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Spurs: A Tale in the Old West» Forums » Variants

Subject: 10+ custom chars, plus bonus character creator rss

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George
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So… I created these way back in 2015 (before I even had the Gambler expansion) but never got around to testing them very much (too many games!). I figured it’s about time I post them and let others try them out if they wish.

I’m not sure how useful the Character Creator is in terms of something you’d actually print out… but it at least shows you the theorycrafting I used. All of the official characters fit into the template of “Ability plus 2 from: Extra Riding Die, Extra Bullet or 2 Spurs.” (The Gambler chooses 2 Spurs twice.)

Feel free to modify, reuse, pretty up, etc. Would be interested in any feedback anyone has in terms of balance or otherwise. Some of the options I kind of threw in at the last minute, if I recall correctly (like the 1/2 check abilities). Some of the effects showed up in the expansions. Great minds think alike.

So without further ado, Enjoy!

Dropbox of files here:
https://www.dropbox.com/sh/z0stkggm2c1xat0/AADAo4mHpQIPk6D8Q...





Some experimental ideas:

The Man with no name:
3 Riding - 3 brown / 3 silver / 1 black
No ability.

The Trick Shooter
2 Riding - 2 brown / 2 silver / 4 black - 2 Spurs
Ricochet: Drawing 3 black bullets may count as a hit (silver or brown).

Wandering Samurai
3 Riding - 3 silver / 3 black - 2 Spurs
Silver bullets represent a Samurai Sword. 2 drawn Silver bullets may equal 1 Brown Rifle bullet. May use White bullets and Improve/Train Revolver (Sword) but not Improve/Train Rifle cards.

Shaman
2 Riding - 2 silver / 3 brown / 2 black - 2 Spurs
Choose one at start of each turn:
Speed of the Deer - +3 Movement.
Strength of the Bear - +1 draw to Hunting Challenges. (No Spurs)
Wrath of the Bison - Use Brown bullets to fight Outlaws, Silver count as misses. (No Spurs).
Howl of the Wolf - +1 dice to cattle challenges. (No Spurs)
If you choose anything but Deer, you are not allowed to use Spurs that turn.
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George
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Huh, looking back on these I definitely favored only 2 Riding dice and 2 Spurs. I think that's because I liked giving double special abilities, and liked including Spurs because starting with no spurs removes a pretty big game element. Thematically a lot of these didn't seem to fit with horse/cow wrangling either. The Blacksmith could get +1 Riding Die instead of Spurs, but since he gets a bonus with Horses maybe it should be harder for him to get them? Dunno. :)
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Bob
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Excellent work! Are they available for print somewhere?
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George
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Ashitaka wrote:
Excellent work! Are they available for print somewhere?


You'll have to print them yourself. I put them all on one page so it's a little easier:

https://www.dropbox.com/s/az4pfi369ya9odq/Spurs%20Sample%20C...
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Barry Miller
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I LIKE it!

Though why not post them here in the files Library so that they'll be forever?


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