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Subject: Burning A Card During Setup rss

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Chris M
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Does anybody else do this? Any reason not to? We've started playing this way and find it makes for an interesting twist to the strategy since you don't know the exact number of any of the cards in the deck.

Also, I know you can't block an assassination attempt against another player, but is it the same way with the Ambassador and Captain when it comes to stealing? It appears that's the case in the rulebook, but just wanted confirmation.
 
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Chris Bailey
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Broomfield
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Interesting idea!
 
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Christian K
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Yes, with captain or ambassador, you can also only block for yourself.
 
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Ezequiel Genender
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jelloburn wrote:
Does anybody else do this? Any reason not to? We've started playing this way and find it makes for an interesting twist to the strategy since you don't know the exact number of any of the cards in the deck.


This answer applies for a 6 player game.
In that case, only 3 cards are left in the deck. Removing one would mean that for only 1 Ambassador action, you can know all of the cards that are out, and that is really powerful.
Wouldn't recommend.
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Chris M
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That's a good point about 6-player games. We haven't played with that many at a time to run into that issue, but it might be a variant we limit to 2-4 player games just to avoid unbalancing the game.
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Christian K
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If the deck is fairly large (ssy, in a 3 player game), it does not seem to matter so much if you burn a card. Probably at least one card from the deck is never drawn anyway.
 
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Ethan Yanyo
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geneze_cb wrote:
jelloburn wrote:
Does anybody else do this? Any reason not to? We've started playing this way and find it makes for an interesting twist to the strategy since you don't know the exact number of any of the cards in the deck.


This answer applies for a 6 player game.
In that case, only 3 cards are left in the deck. Removing one would mean that for only 1 Ambassador action, you can know all of the cards that are out, and that is really powerful.
Wouldn't recommend.


How do you figure? You would only know all the cards in play if you knew which cards everyone else had. As it is, you know which cards you have as well as which cards are in the draw pile, but still wouldn't know what was removed from the game, what everyone else has, etc.
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Ezequiel Genender
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EYanyo wrote:
geneze_cb wrote:
jelloburn wrote:
Does anybody else do this? Any reason not to? We've started playing this way and find it makes for an interesting twist to the strategy since you don't know the exact number of any of the cards in the deck.


This answer applies for a 6 player game.
In that case, only 3 cards are left in the deck. Removing one would mean that for only 1 Ambassador action, you can know all of the cards that are out, and that is really powerful.
Wouldn't recommend.


How do you figure? You would only know all the cards in play if you knew which cards everyone else had. As it is, you know which cards you have as well as which cards are in the draw pile, but still wouldn't know what was removed from the game, what everyone else has, etc.

As characters are used, revealed, shuffled, and once a few players have been eliminated, you can get a good guess of what's been removed.
Once you have that, and look at the 2 cards that are in the deck, you can have a pretty good idea of what yout opponent/s have.
I'm not saying you can't do this in regular gameplay, but since there are three cards, it would theoretically take additional moves to look at all the cards in the deck.
 
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