The movement for this game has always seemed a bit awkward. Even the official alternate movement system seems unnecessarily complicated. How about just importing the movement system from Galactic Knights? Yes in theory I could just play Galactic Knights, but I own Warcosm, not Galactic Knights. Anyway, here's the description of that system that got me thinking this might be a good idea:
Basically, the first phase of each turn is drift, your ship moves, from it's current location x spaces in the proper direction(s) equal to the distance your drift marker is from your ship. Then place your drift maker where your ship was, and viola, drift.
Now the intresting thing that this game does, is now, instead of just spending points and moving your drift marker, around you have two options.
You can spend 1 thrust, to turn. 1 thrust to move your drift maker in ANY DIRECTION, or (and this is the neat bit), you can move your ship foward in the direction it's facing for 2. So, if your facing away from your marker, and you spend two, you are moving one further space NOW, and your drift for next turn will increase. IF you are facing your marker, you will decrease your drift next turn and you will be one space closer to where you started. And of course, you can also go in other directions too. So this bit allows you some minor tactical adjustments before the shooting begins, but if you really want to speed up or slow down, you just move your drift marker.