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Subject: Games with high variability rss

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JOEL ESCALANTE
Mexico
MEXICO CITY
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I have seen that game variability is difficult to find, so I wonder which eurogames do you think are the ones with the higher variability? I mean that when you play the game again it has variations from the last time you played it.
 
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Michael Debije
Netherlands
Eindhoven
The Netherlands
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Simon Maynard
United Kingdom
Exeter
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I suppose you are probably looking for games that have variable player powers and variable setup. Ideally games in which you don't see everything the game has to offer in every game.

Possibly a game like Nations would fit your needs. Different starting nations with large decks of cards in which you only see a fraction from each era in each game, that also come out in an unpredictable order.
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Wilbert Kiemeneij
Netherlands
Eindhoven
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I know the rules, but how do you win this game?
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Are you looking for different setups, or for big differences in how the game plays out? I find that there are games with the same setup that still play out quite differently all the time, and also, that some games with variable setup seem to still lead to similar feeling gameplay every time.
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Kyle
Canada
Toronto
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Show me something that beats a natural 20 and I'll show you hateful lies.
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WilbertK wrote:
Are you looking for different setups, or for big differences in how the game plays out. I find that there are games with the same setup that still play out quite differently all the time, and also, that some games with variable setup that seem to still lead to similar feeling gameplay.

I'd tend to agree, generally variable setup seems to be a crutch to disguise relatively sameish gameplay every time.
 
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Jérôme
Netherlands
Eindhoven
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Kingdom Builder
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Dominion - preferably with an expansion or 2 to really up the variability

+1 Kingdom Builder
 
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Robert Zorko
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Scythe Has huge variability - each game you'll probably have a different combination of faction + player mat, changing not only how efficient certain actions are, but also which two actions you can do in the same turn (and every faction has their own special ability and some unique mech abilities); you get different encounters, potentially changing your strategy; you get different factory cards, again giving you a different set of actions.

Scythe: Invaders from Afar adds two more factions and two more player mats, so furtehr increase that variability already present in the base game and Scythe: The Wind Gambit adds even more - each game you have different passive and agressive abilities and the end game condition (and what happens during the end of the game). So The wind gamebit opens the entire game.

And yes, despite looking like a 'dudes on a map' style of game, Scythe is much more of a euro game
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Konstantin Lasko
Poland
Krakow
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Terraforming Mars - the map is always the same, but you've got plenty of different corporations and a huuuge deck of cards. After 40 plays I still find it challenging to pick the very best cards each round, as there is no clear win strategy.

P.S. I have played some boardgames solo several times before just to understand rules before explaining them, but this is the first game I enjoy solo. Out of 40 plays about half are solo.
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