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Subject: Amazing Rulebook rss

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Ben Phelan
United States
Lake Waukomis
Missouri
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I just wanted to recognize the amazing work done by whomever designed and wrote this rulebook. We have all played great games that obviously ignored readability, conciseness and clarity when it comes to the rulebook. Harvest's rulebook is one double-sided 8 x 11 sheet of paper and it includes many illustrations and examples. Tasty Minstrel Games should be proud of it's work here, not only for the rules, but the game is a gem as well.
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Bartosz Popow
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Interesting topic, since I know of at least 2 people complaining about the rulebook. Although I found it hard too read as well (too condensed in general), I decided to pick it anyway. I have not yet played it, but I hope it fits the "great game with bad rules" category.
 
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Trey Chambers
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Houston
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BartP wrote:
Interesting topic, since I know of at least 2 people complaining about the rulebook. Although I found it hard too read as well (too condensed in general), I decided to pick it anyway. I have not yet played it, but I hope it fits the "great game with bad rules" category.


If you pay close attention to the examples, I don't think you'll have a problem. I've heard some complaints over the rulebook, so I went ahead and made a FAQ. But overall, I think they did a great job.
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Seth Jaffee
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Sarkoth wrote:
I just wanted to recognize the amazing work done by whomever designed and wrote this rulebook. We have all played great games that obviously ignored readability, conciseness and clarity when it comes to the rulebook. Harvest's rulebook is one double-sided 8 x 11 sheet of paper and it includes many illustrations and examples. Tasty Minstrel Games should be proud of it's work here, not only for the rules, but the game is a gem as well.

Thanks for the kind words!

There's usually a number of people involved in creating a rulebook. In this case, designer Trey Chambers wrote the original rules. I re-wrote them as development happened, and edited them as they were being laid out. Artist Rob Lundy laid out the rules and created the examples, and TMG's in-house graphic designer Adam McIver put on some finishing touches and made final changes.

Other people at TMG, such as Andy Van Zandt, weighed in on the editing process as well.

I'm glad the rulebook and the game have worked well for you!
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Seth Jaffee
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BartP wrote:
Interesting topic, since I know of at least 2 people complaining about the rulebook. Although I found it hard too read as well (too condensed in general), I decided to pick it anyway. I have not yet played it, but I hope it fits the "great game with bad rules" category.

I hope you enjoy the game!

I think the rulebook is pretty solid on this one, but if you have any specific questions, they may be answered in these forums already. If they're not, then post your questions and I'll be happy to help!
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Josh Zscheile
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As a non-native english speaker I also found the rule book a bit too condensed. It should e.g. state that the "well-plowed field" is considered a field, not a building. In general, there is more stuff that is not allowed and should be mentioned that way in the rule book. In our first game, we revealed a new building after one was bought, just because prior gaming experience made it feel natural for us.
 
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Garret Trezona
United States
Cutler Bay
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I don’t think the rule book could of been any easier to understand. It’s great to have a rule book that isn’t cluttered with a bunch of nonsense like most other rule books where rules are just are just being repeated in different ways.
 
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foldedcard
United States
Pennsylvania
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I thought the rulebook was OK but it has a few ambiguities/inconsistencies that bugged me. Here's one:

Quote:

Plant
Pay fertilizer equal to the star value of a
seed or crop in your supply to plant that
seed or crop. Take that chit and place it
(crop side up) in one of your fields.
Each field has 4 spaces. Small crops (snap
peas, scarrots, and phantom peppers) take
up 1 space, while big crops (plumpkins
and rockali) take up 2 spaces.
You may plant as many seeds or crops
as you can afford and have space for in
your fields.



Quote:

Tend
Pay water equal to the star value of a
crop to grow 1 new crop of that type in
the same field. Take a crop chit from the
supply and add it to that field. You may
tend as many crops as you can afford
and have space for in your fields. You
may tend the same field multiple times
in the same action, paying the required
water each time. You may also tend
multiple fields in one action.


With tend it is unambiguous you can tend multiple crops in one action. With plant I can interpret either way whether I can plant multiple seeds or crops in one action--partly because of the inconsistency with how tend is worded. That last sentence of the plant action would be unambiguous if it said:

Quote:
In one action, you may plant as many seeds or crops
as you can afford and have space for in
your fields.

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