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Puerto Rico» Forums » Variants

Subject: New buildings rss

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rum distillery



During the Craftsman phase, the owner of an occupied rum distillery can sell a single barrel of sugar for one doubloon to the rum distillery. This barrel has been obtained in the same phase and once sold is left in the reserve. No modifier is applied to the price.
arrrh


Crane



Before the captain phase, the owner of an occupied crane can embark one single good, then begins the phase of the captain, that is, the captain put his goods and next the next player.
If there are two players with crane occupied, first put a good which in turn is closer (in order of turn) to the captain and second the other player.
If the player that chooses the captain has a crane occupied, can put one good on a ship (by the crane) and then, in his turn, can embark another type of goods on another ship.

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Ben Bateson
United Kingdom
Ross-on-Wye
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Wow. Nice way to make the Captain even less attractive than Craftsman...
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Pirate Tavern
arrrh

In the Merchant phase, the owner of an occupied Pirate Tavern can buy a single barrel among the ones on the cargo ships. The cost of the barrel is one doubloon. The doubloon will return to the reserve. This purchase can only be made once per shift. Note that in the same phase you can sell the barrel to the Trading House.
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Pirate Ship arrrh

At the end of the Captain phase after returning to the reserve the barrels that have not been shipped, if there is a full ship, the owner of a occupied Pirate Ship can pay 1 PV for capturing all barrels from the full ship.
If there are full more than one ship the owner of a busy Pirate Ship can choose the one he wants. This action costs 1 PV that returns to the reserve. And if a player returns a PV once the condition that marks the end of the game has been reached, the game is considered finished. the Pirate Ship not be applied to the dock or other private ships.
 
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