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Raiders of the North Sea» Forums » General

Subject: Would a 6-player base game still be balanced? rss

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Trevor Hilk
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I recently ordered the expansions that now each come with the ability to expand the player count by one.

My question: If I'm introducing the game to a few people, and would prefer to not use the expansions for their first game, would I still be able to play with 5 or 6 people or would it be too unbalanced?
 
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Shem Phillips
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There wouldn't be enough opportunities on the board for all players to get a fair share. We tested five players originally with the base game, but it didn't work well. You may be able to try six players with just Hall of Heroes though.
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Trevor Hilk
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Thanks for the quick reply. One other question that's kinda unrelated:

I ordered the collector's box which comes with 40 provision tokens, but the base game only has 32. Are we supposed to always use 40 provisions in the game now, or are we supposed to remove 8 of the "extra" wooden ones?

Thanks Shem!
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Shem Phillips
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The extra 8 are there to help support higher player counts.
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Trevor Hilk
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Makes sense... thank you
 
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So has anyone played with 6 players?
 
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Jim Garner
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TheEternal792 wrote:
I recently ordered the expansions that now each come with the ability to expand the player count by one.

My question: If I'm introducing the game to a few people, and would prefer to not use the expansions for their first game, would I still be able to play with 5 or 6 people or would it be too unbalanced?


Feeling pretty sure you need both expansions to make it work with 6... could get away with 1 expansion for 5... but as mentioned above, there wouldn't be much to do if you tried to play 6 player with just the base game.
 
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Jim Garner
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TheEternal792 wrote:
Thanks for the quick reply. One other question that's kinda unrelated:

I ordered the collector's box which comes with 40 provision tokens, but the base game only has 32. Are we supposed to always use 40 provisions in the game now, or are we supposed to remove 8 of the "extra" wooden ones?

Thanks Shem!


Hey Shem, where did you find the collector's box? I would love to get my hands on one, the base box is bursting at the seems after I put the expansion stuff in it.

Jim~
 
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Shem Phillips
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I will have a very small number available again at www.garphill.com towards the end of April.
 
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Gregg Johnson
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patox wrote:
So has anyone played with 6 players?

Got both expansions on the weekend and played with 6 players using only Hall Of Heroes.

The game went for 90 minutes (which is pretty stellar for anything involving six players), and the final scores had first place ahead by a point, then only four points separating second through fourth place. Our regular games of RotNC are usually pretty tight, so it was great to see this continue with the new game mechanics. Things of note:

- the mead hall-provided quests give all six players another means of obtaining victory points, so no-one is shut out from scoring opportunities.

- one thing I love about this game is the pace, and even though adding two players increases your wait time between turns, the addition of quests means you have to pay attention during your opponent's turns.

- it *is* harder to plan ahead than in the four player game, purely because the board state for your next turn is way less predictable (especially in the village). Even so, the original 4-player experience often required you to give yourself a Plan B in case your rival picked up the wrong worker or went raiding first, and this is no different.

Give six players a try and let us know how it goes for you.
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